• Flamekebab@piefed.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 hour ago

    Much like in Spec Ops: The Line the player can just stop playing. I mean, you’re not wrong, but it seems silly to me.

    Some games handle this by making it the ultra-violent approach essentially non-viable but that’s not how Dishonored decided to roll.

    the narrative framing sets you up to be a highly-trained stealthy assassin

    I quietly took out guards rather than avoiding them. No alarms were raised, etc… Seems pretty stealthy to me.

    Ultimately I just didn’t appreciate the mixed messaging of “here are tools for extreme violence” and “why did you commit extreme violence?”. If non-lethal means were such a priority why was I given tools that heavily favour lethality?