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Cake day: June 12th, 2023

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  • OpenAI on that enshittification speedrun any% no-glitch!

    Honestly though, they’re skipping right past the “be good to users to get them to lock in” step. They can’t even use the platform capitalism playbook because it costs too much to run AI platforms. Shit is egregiously expensive and doesn’t deliver sufficient return to justify the cost. At this point I’m ~80% certain that AI is going to be a dead tech fad by the end of this decade because the economics just don’t work now that the free money era has ended.


  • I think you’re referring to FlareSolverr. If so, I’m not aware of a direct replacement.

    Main issue is it’s heavy on resources (I have an rpi4b)

    FlareSolverr does add some memory overhead, but otherwise it’s fairly lightweight. On my system FlareSolverr has been up for 8 days and is using ~300MB:

    NAME           CPU %     MEM USAGE
    flaresolverr   0.01%     310.3MiB
    

    Note that any CPU usage introduced by FlareSolverr is unavoidable because that’s how CloudFlare protection works. CloudFlare creates a workload in the client browser that should be trivial if you’re making a single request, but brings your system to a crawl if you’re trying to send many requests, e.g. DDOSing or scraping. You need to execute that browser-based work somewhere to get past those CloudFlare checks.

    If hosting the FlareSolverr container on your rpi4b would put it under memory or CPU pressure, you could run the docker container on a different system. When setting up Flaresolverr in Prowlarr you create an indexer proxy with a tag. Any indexer with that tag sends their requests through the proxy instead of sending them directly to the tracker site. When Flaresolverr is running in a local Docker container the address for the proxy is localhost, e.g.:

    If you run Flaresolverr’s Docker container on another system that’s accessible to your rpi4b, you could create an indexer proxy whose Host is “http://<other_system_IP>:8191”. Keep security in mind when doing this, if you’ve got a VPN connection on your rpi4b with split tunneling enabled (i.e. connections to local network resources are allowed when the tunnel is up) then this setup would allow requests to these indexers to escape the VPN tunnel.

    On a side note, I’d strongly recommend trying out a Docker-based setup. Aside from Flaresolverr, I ran my servarr setup without containers for years and that was fine, but moving over to Docker made the configuration a lot easier. Before Docker I had a complex set of firewall rules to allow traffic to my local network and my VPN server, but drop any other traffic that wasn’t using the VPN tunnel. All the firewall complexity has now been replaced with a gluetun container, which is much easier to manage and probably more secure. You don’t have to switch to Docker-based all in go, you can run hybrid if need be.

    If you really don’t want to use Docker then you could attempt to install from source on the rpi4b. Be advised that you’re absolutely going offroad if you do this as it’s not officially supported by the FlareSolverr devs. It requires install an ARM-based Chromium browser, then setting some environment variables so that FlareSolverr uses that browser instead of trying to download its own. Exact steps are documented in this GitHub comment. I haven’t tested these steps, so YMMV. Honestly, I think this is a bad idea because the full browser will almost certainly require more memory. The browser included in the FlareSolverr container is stripped down to the bare minimum required to pass the CloudFlare checks.

    If you’re just strongly opposed to Docker for whatever reason then I think your best bet would be to combine the two approaches above. Host the FlareSolverr proxy on an x86-based system so you can install from source using the officially supported steps.


  • My dream was to work as a game developer. This was nearly 20 years ago. I actually got an offer in that field at one point, and the salary was like $20k less than what I was already being paid. I was the main bread-winner in what was a (mostly) single-income household at that time, with my partner pursuing her PhD. Gave up the dream, and I’m glad I did based on what I later learned about that industry. If I went into the game industry I’d be making far less money and have far less free time to do the things I enjoy, like playing the games other people make.



  • The issue is that I have a 4k monitor and my current card can barely handle my desktop, never mind a game.

    Try running games at 1080p (1920 x 1080), which is exactly 1/4 of 4K UHD (3840 x 2160). Your graphics card will only need to do 25% of the work but you shouldn’t get any resolution scaling blurriness because everything divides evenly. This isn’t so much for your current card, which probably just can’t keep up with newer titles. What you can do is look at 1080p performance of current cards, decide how much performance you need and how much you’re willing to spend, and that’ll narrow down the selection a lot.

    Coming from a GTX 760, almost anything current gen or current gen minus 1 is going to be a massive upgrade. It’s hard to recommend a specific card without some info on your budget. For example if you had a budget of $300 US I’d recommend an Nvidia RTX 4060 since it has the best 1080p performance within that budget, or alternately a Radeon RX 7600 if you’d prefer not Nvidia (e.g. if you’re on Linux, the Radeon driver story is a bit better).


  • It’s likely CentOS 7.9, which was released in Nov. 2020 and shipped with kernel version 3.10.0-1160. It’s not completely ridiculous for a one year old POS systems to have a four year old OS. Design for those systems probably started a few years ago, when CentOS 7.9 was relatively recent. For an embedded system the bias would have been toward an established and mature OS, and CentOS 8.x was likely considered “too new” at the time they were speccing these systems. Remotely upgrading between major releases would not be advisable in an embedded system. The RHEL/CentOS in-place upgrade story is… not great. There was zero support for in-place upgrade until RHEL/CentOS 7, and it’s still considered “at your own risk” (source).


  • Anything that pushes the CPUs significantly can cause instability in affected parts. I think there are at least two separate issues Intel is facing:

    • Voltage irregularities causing instability. These could potentially be fixed by the microcode update Intel will be shipping in mid-August.
    • Oxidation of CPU vias. This issue cannot be fixed by any update, any affected part has corrosion inside the CPU die and only replacement would resolve the issue.

    Intel’s messaging around this problem has been very slanted towards talking as little as possible about the oxidation issue. Their initial Intel community post was very carefully worded to make it sound like voltage irregularity was the root cause, but careful reading of their statement reveals that it could be interpreted as only saying that instability is a root cause. They buried the admission that there is an oxidation issue in a Reddit comment, of all things. All they’ve said about oxidation is that the issue was resolved at the chip fab some time in 2023, and they’ve claimed it only affected 13th gen parts. There’s no word on which parts number, date ranges, processor code ranges etc. are affected. It seems pretty clear that they wanted the press talking about the microcode update and not the chips that will have the be RMA’d.




  • CountVon@sh.itjust.workstoProgrammer Humor@lemmy.mlPunch cards ftw
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    3 months ago

    One of my grandfathers worked for a telephone company before he passed. That man was an absolute pack rat, he wouldn’t throw anything away. So naturally he had boxes and boxes of punch cards in this basement. I guess they were being thrown out when his employer upgraded to machines that didn’t need punch cards, so he snagged those to use as note paper. I will say, they were great for taking notes. Nice sturdy card stock, and the perfect dimensions for making a shopping list or the like.










  • Jesus, what a bunch of needless “security”

    I disagree with this part. Ticket theft is an actual issue, there are lots of ways to get a copy of someone else’s barcode and either use it before they do or (more likely) sell it to someone else online. TicketMaster’s marketing is talking up the increased security to distract from their true purpose, which is of course to find more ways to take more money from fans. Of course it’s debatable whether the increased security is worth the decreased convenience for ticketholders. That is the inevitable tension when it comes to security, where any increase in security always incurs at least some cost in terms of convenience.

    This is all for personal data mining.

    TicketMaster might be selling user data, but I don’t think that’s their main aim. They want control of the resale market so they can take a cut when tickets are resold. Note how they don’t allow direct transfers between two mobile wallets, they only allow transfers using their app. That’s so they can monitor transfers. If they see someone transferring dozens or hundreds of tickets to many other TicketMaster users then that person is likely reselling and they can clamp down on their account. TicketMaster’s true intent is to force all resales onto their ticket marketplace, because that’s where they get to take a cut of resales.


  • Oh yes, I don’t mean to absolve them of any blame. They treated it as an expensive lesson, which is probably the best way for them to process it.

    Also while TicketMaster is going to sell this as being an “enhanced security” thing, it’s pretty obvious that increased security is only a side benefit for them. Their angle in this is getting more control over the tickets they sell. As long as there are many people who want to go than can physically fit in a venue, there will be a reselling market for event tickets. TicketMaster wants to take a cut of these downstream transactions.

    While the security of rotating barcodes does hinder outright scams, mobile wallets normally allow wallet users to transfer items like tickets to another user if the ticket issuer allows it. TicketMaster does not allow this for their tickets, of course, because it could allow someone to resell tickets while cutting TicketMaster out of the transaction. Currently TM allows transfers using their app, but I’m sure they monitor usage of the feature and clamp down on anyone transferring many tickets. In other words if you try to resell in bulk without using TicketMaster’s own platform (where they get to take a cut), they drop the hammer on you.