

And if war breaks out and many countries are crippled (think post-nuclear apocalypse) that’ll help that case too. Not saying it will happen but it could.
“Let Chaos storm, let cloud shapes swarm; I wait for form”
And if war breaks out and many countries are crippled (think post-nuclear apocalypse) that’ll help that case too. Not saying it will happen but it could.
Did you actually read what I said or did you assume I’d say something specific and then just respond to that without reading…
Never say never. Especially since we’re only in the beginning of the AI era, AI de-compilation is starting to become feasible, AI cracking probably will too.
I’m not really sure if they’re they’re the biggest userbase of Bluray movies. I know lots of them do but also many don’t, especially with the promotion of Digital-Only Game Systems and Also Streaming services. Most people I know who buy and use Blurays just have a basic Bluray player and aren’t really gamers.
I don’t think it’s a good metric since most people using Blurays don’t have their players connected to the Internet anyway. Connecting Bluray players online is a very niche use-case. It might be more popular if they had built-in Streaming Apps or NAS playback but many don’t and are just Bluray players.
Do the apps still work? The biggest issues I’ve found with Bluray players like that is that the Streaming Apps on them tend to become Obsolete and broken fairly quickly.
They can, many have Ethernet ports and even Wifi in some cases but there’s no practical reason to do so unless they have streaming features you want to use but most don’t, and the ones that do often aren’t updated so you’ll find the Streaming Apps on them usually don’t work anymore.
Yeah it seems really strange. I know some Bluray players support Internet connectivity but unless they’re also a Streaming box I don’t see why people would connect them to the internet. Really it seems like the majority of people don’t so not sure how useful this feature is.
HDCP is easy to bypass. Almost laughable really, there are tons of “Splitters” and Strippers on the market. I’ve also seem a few totally legal capture cards that can read it directly.
I think that 4K77, 4K80, and 4K83 are the best way of watching the original trilogy. As for the order I think that’s really up to you if you prefer the release order, or chronological order, or something else.
It isn’t the biggest thing but it’s one example of space saving that isn’t done out of laziness. Obviously it’s easy to not do it in the drafting and design phase but it really should be optimized after the fact. No the big space wasters are the duplicate video scenes for higher resolutions that may or may not be used. The 2K and 4K videos waste a lot and that’s a big drawback if they aren’t ever going to be used if say, the person doesn’t have a monitor that goes that high.
There are still other compression schemes which can be used to save space, and not compressing anything is a bad idea, it’s not the biggest waste of space but it is a waste.
Probably a significant amount, by far the heaviest storage usage in any game is the duplicate videos at different resolutions.
I already know that people are going to excuse this practice or say it’s progress but it’s not excusable, space wasting is a big problem in modern game development. Especially since modern games do not use the same optimization, such as the fact that you do not need to store duplicate rotated or mirrored versions of textures. Since one idiot I’ve met on Lemmy doesn’t understand what that means and thinks I’m talking about actual mirrors. Here’s a short demonstration.
Here is an example of a texture tile from an RPGmaker game. It’s a lower quality but this concept does scale up and really applies to any game where textures are stored images and not solid colors or AI generated on the fly (basically the vast majority of games out there).
This is an example of Mirroring or Reflection. Yeah that’s right the word mirror can refer to a transformation I know wild but for people who are actual game devs you should know this already. Even though this texture is small if you have a lot like this which could easily be mirrored it can add up fast especially with larger textures.
This last one is called rotating, it’s not always ideal since some textures are orientation sensitive and could handle being mirrored but get messed up in tiling if they get rotated. So it can’t always be used but should be used in cases where it can be.
Both of those are very computationally cheap and simple ways to save space on textures by only having as many as you need to paint the scene.
Another way to optimize is to simply use lossless compression schemes, which these images are already doing since they are .png files. This might seem like a no-brainer but I’ve seen many modern games which store textures completely uncompressed and waste a lot of space, especially for bigger textures. It also applies to FMVs and animated textures too. Use lossless compression standards for your assets, I really shouldn’t have to say that.
Finally one way to reduce size dramatically is to just omit assets that aren’t needed. If your machine isn’t 4K capable or doesn’t have a 4K display than 4K or higher graphics aren’t going to do you any good and are going to be a waste of space. Most games don’t let you omit them during the download process but worse, some games complain or redownload them if you delete them, despite them not being used at all. Basically these games could fit in a smaller size but they just don’t because they have duplicate unused assets that could be removed but either make it difficult or don’t let you at all.
Yep this is called Rainbow capitalism. I think this upcoming June in the USA we’ll see just how many companies actually care and how much of it is just Rainbow capitalism to appeal to majority opinion and pretend to be on the right side. I predict it’ll be many small businesses rebranding in June but almost none of the large corporations doing anything at all.
Unlike Ryujinx they should try to have redundancies in case of Team members leaving and be willing to boot and ostracize members who attempt to sabotage the project. The other piece would be to either develop from regions where Nintendo has no legal leverage, or try to stay safe with cleanroom and PR techniques (losing battle since the USA is crooked when it comes to IP and freedom).
Also hey it’s the other NEO of Lemmy.
They also have an SD card slot for those who feel the onboard storage isn’t quite enough for their tastes.
No it’s called keeping the money and merchandise in their original hands, which for business is worse than theft. It means no one buys and you don’t sell.
And this is the reason why apple and other companies jump on the trend. Many of these manufacturers also sell Bluetooth headphones and they want people to buy them instead of cheaper wired ones.
Some of them make excuses but this is one of the primary reasons, and some of the excuses are so transparently stupid it isn’t even funny. Like saying they removed it so people can use Bluetooth headphones (as if presence of the headphone jack prevents use of Bluetooth headphones 🙄).
Add to that the fact that a lot of these types of non-standard content have low engagement and interest. Which is what ultimately makes preservation and piracy harder. If you had a lot of interest it would be difficult but not impossible to recreate some of the interactive elements around them, and extract/decrypt the video content. But without interest it’s more difficult. Also ironically the lack of interest is why these things are being sunsetted in the first place. It’s kind of a perfect storm in that they are hard to preserve and there is also low interest in preserving them as well.