That’s weird, I could.
That’s weird, I could.
Ha! They must have missed the billboards, front page newspaper articles, TV reports, and public service annou- oh wait.
That seems to be the way it goes DMing. Spend many hours planning things and then everyone cancels repeatedly because they just…made other plans on the day we usually play. Plan a sequence around a character and then the relevant player doesn’t turn up that session. We’ve been in the first act of our campaign for 7 months. Played 10 sessions.
I’m not the person you’re responding to, but I love the story. It’s one of the best sci-fi stories in games, with tonnes of memorable characters and moments.
Gameplay gets better as you go through whilst the story suffers a bit, and they have their issues, but there isn’t anything else quite like them even now.
Sounds like you don’t like open worlds. Maybe don’t play them?
It’s not a news piece.
But there’s already so much facial porn!
I’m sure there’s more ads further down the page and now I won’t be opening any more links to their site.
Built in browsers in apps don’t have them.
Two popups before I can read an article means you don’t get read. Bye.
Not overusing screens was a constant when I was a kid decades ago and it doesn’t take a genius or even paying much attention to notice the effect it and social media has on kids.
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As if fifteen year olds are buying phones themselves. Discussing this was a waste of time even before you consider that parents need to do some parenting and social networks need some regulation.
Derealisation, may want to see a therapist if it happens regularly.
Look at it this way, if the world wasn’t real and it was a simulation or something, it wouldn’t make any difference. Whether it’s a computer architecture or an actual universe or some other unknowable thing, we are less than a grain of sand in an unimaginably immense desert. Nothing means anything and everything is chaos, so the only meaning behind life is the one that means something to you.
That’s just another symptom of chasing perceived profits. If they were dedicated to releasing good products they’d understand retaining good talent that has experience working together is an important part of it.
Obviously that’s a pipe dream because they’re all vultures circling over a games publisher, picking off what they can until they can feast on its corpse, but still.
I suspect there wouldn’t be as many releases if they were only releasing good ones.
This is a false argument. They ARE profitable when they bother to try and make a good one. It’s when they fill it full of mtx and drag every aspect of the game except the enjoyment out for as long as possible to try and convince you to buy shit to make it actually enjoyable after you’ve already paid full price. They don’t get create poor games and then complain they’re not profitable enough - bad products aren’t profitable because they are bad products.
Yeah I got rid of Signal when they got rid of SMS because literally nobody I’ve ever met uses it and they’re not gonna switch.
That’s a fair point. Though the actual people I’ve seen talking about it have said it’s buggy as well though, more than a few have refunded.
Becoming a trend? This has been a regular frustration in gaming since the PS3 generation.