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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Honestly, I prefer the last one. I’m not entirely sure why this is getting such significant hype around it. It is by no means a bad game, and it is very well made, but it just didn’t feel as fun as the last one to me. IMO, the best thing about this one is the physics. They regularly add a ton of small things that you can knock around, and I had more fun playing with that than anything else in the game.



  • Moved several states away. Hired a company to load the truck I rented, and the same company to unload at my destination. A few days before moving day they called and said they couldn’t commit to the reservation and cancelled on me, leaving me to scramble to find a new company to load up. Lucky I do and get to my destination without issue. They show up to unload and are not dressed properly at all. One of the two guys clearly doesn’t want to be there and it’s doing the absolute bare minimum each trip he makes. The other guy slips on the truck ramp and hurts himself. Decides the weather was too dangerous to continue (it had sprinkled a little bit like 30 minutes ago) and cancelled the rest of the move with literally all of my furniture still in the truck. I had to call around frantically on a Sunday morning to see if there was any other company that could come out immediately and finish moving. Thankfully I was able to find one and gave each of them a big tip for saving my ass.












  • I’m a collector, and this is a game that may have a high value in the future due to being rare. If it was literally only available for 2 weeks and they pulled all the remaining copies and refunded people, there’s not going to be many, and I will have a sealed copy. Of course, it’s possible that they may re-release it in the future if they decide it’s worth the money to tweak it, but I honestly kind of doubt it. You may be wondering why it matters if it literally can’t be played and who would want it, and that’s absolutely a fair question, but in the end, the answer is collectors.