

I disagree, I’ve always thought it was pretty ugly. Too bulbous looking. The new one looks like a “normal” controller, but oversized to accommodate the track pads. Still not a looker, but at least it isn’t so bulbous. Also, glossy plastic can smd.


I disagree, I’ve always thought it was pretty ugly. Too bulbous looking. The new one looks like a “normal” controller, but oversized to accommodate the track pads. Still not a looker, but at least it isn’t so bulbous. Also, glossy plastic can smd.


Sounds like you don’t know what a scam is. A scam is when something is promised but not delivered, not when you think something is overpriced.


If it’s local, unobtrusive, and optional, I don’t see the issue. I’m thinking like the full line code completion in intellij, that’s actually useful.


And want to play all of their games on the couch. And want to take the time to make controller mappings. It’s definitely a bit niche, but possibly a large niche.


As someone who spent $150-$200 on the Xbox Elite controller just to get the rear paddles, $100 for this with the rear buttons and the track pads seems like no problem at all. Imo it’s incredibly fairly priced as compared to the competition, considering the features and emphasis on repairability.
I also would not have come to Wilbur on my own. Gimp is a weird name, but at least it’s pronouncable. Glimpse sounds great to me tbh. A nod to GIMP, but also a sensical name.
It would be pointless and boring to me. I bore of BeamNG rather quickly, as there aren’t things to do, and it has some of the best physics in the industry.
There isn’t a game exactly like you’re describing, but I get the same vibes from various other games, depending what I’m feeling like.
FH series for all the real cars, good arcade physics.
BeamNG for sandbox, tuning, and (of course) wrecking cars.
ATS/ETS2 for cruising
This is nice as the truck/trailer provides an added challenge, as compared to cruising in a car.
I’ll also mention that ATS is planning a DLC for just driving cars.
Those are all games that have a strong focus on just driving around in beautiful sceneries with varying levels of minimal objectives. I don’t think any studio would be able to have as many cars as Forza, the physics of BeamNG, or the map size/quality of ATS/ETS2. Not that I’d hate to be proved wrong, but it would definitely not be an easy or cheap game to create.


I use gimp at least weekly. The UX isn’t great imo, but I’m used to it now, and I’m sure Photoshop would boggle my mind. It also has improved quite a bit in the past years.


+2 for offering a lifetime purchase option (though it is kinda pricey)


That’s crazy. It must just be super easy considering it’s chromium now.


Does Edge support Linux? Actually, never mind. I’m good.
On your phone, assuming you use Android, there are many apps that allow disabling shorts.


Man, all I want is square speeds. I’d be happier with 100Mbps square than I am with my current 400/40Mbps down/up, even if it was the same price. I’m a video creator and self-hoster, 40Mbps up is not enough.


I 100% agree, and wish they’d invest some more resources into making the dialogue passable. I could be wrong, but it seems to have only gotten worse with each new game. Hopefully (though I’m not holding my breath) FH6 can break that trend…


I’m not saying the dialogue is good, but I don’t think sensitivity filters or whatever are the issue, it’s just bad writing, and it doesn’t seem to be a priority to spend time creating a compelling story.


This looks dope! Thanks for sharing.
Edit: I’ve used it and it is freaking good. Really good. Awesome work OP. I’ve tried to find a place to throw a few bucks your way but couldn’t, is there somewhere we can do that?


It isn’t. Public transit is great. When will it be discovered in America? Who knows.


I agree with you, but the difference is that, in the US, people NEED to be able to drive to function in society. That’s why the bar has to be so low to get a license.


Oh for sure, it’s super incredibly cool that a free version exists that’s basically full featured for trying it out.
I love the back paddles on the elite. I find them perfectly sensitive and satisfying to press, and I find the back buttons on the SteamDeck to be too difficult to press. But yeah, durability is a notorious issue on those.