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Joined 8 months ago
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Cake day: March 12th, 2024

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  • The company has reported net losses every quarter since becoming a public company, with last twelve months (LTM) losses totaling $1.07 billion.

    it’s crazy that that’s feasible and not already an issue. And for such a super popular platform. If it’s not profitable now, when will it be?

    When did it go public?

    Roblox went public on the NYSE via a direct listing on March 10th, 2021, and has a current market capitalization of ~$27 billion.


    Interviews reveal Roblox effectively has two sets of books for counting users: one for internal business decisions, in which multiple accounts are ‘de-alted’, and one used by the finance team that reports higher metrics to investors.


    To better understand the company’s reported engagement, we hired a technical consultant that monitored the top ~7,200 Roblox games across ~2.1 million Roblox servers, collecting 297.7 million rows of real-time player data.

    They did extensive, founded analysis.






  • In a case where a second camera operation through a third input unit using an inertial sensor is performed while a pointer operation process based on a pointer operation through a first input unit or a camera operation process based on a first camera operation through a second input unit is performed, an absolute value of a quantity of change in a position or an image capturing direction of a virtual camera based on the second camera operation is reduced as compared with a case where the second camera operation is performed when neither of the pointer operation process based on the pointer operation and the camera operation process based on the first camera operation are performed.

    Holy mother of long sentences

    Those patent abstracts are wild.




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    The webpage has additional filtering options etc.


    JS query code 🧙‍♂️

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  • Typically, for any game that has a campaign, I would consider completing that completing the game.

    That doesn’t mean you can’t continue to have fun in endless modes or multiplayer. That’s a different orientation.

    For multiplayer games, there’s no completion really. Play the tutorial? All maps once? Win once? Ranks? Endless leveling progress? All achievements? None of those really fit. There is no completion to a game without designed, completable progress. If there’s a max level, one could consider that a kind of completion. All achievements may subjectively fit too.