• 0 Posts
  • 81 Comments
Joined 2 years ago
cake
Cake day: June 2nd, 2023

help-circle




    1. Remnant is a coop soulslike shooter, if that’s up your alley. Fun bosses, some puzzles with unique rewards if you get the clues (some are really hard and you’ll definitely end up looking up guides for most of them), and build variety is okay. Haven’t played Remnant 1, but Remnant 2 is fun.

    2. Outward is an indie open world RPG with survival mechanics. With mods, you can play with more than 2 people. It’s janky, but it has an old school approach to game design that feels refreshing. For instance, the ingame map is just a map, not a gps. You orient yourself with the on-screen compass and landmarks off in the distance. The levelling system is completely non-standard compared to modern rpgs, as it is classless, has skill trees (with passives and actives), and uses money, not XP, to level. So every red cent counts. The story is honestly not impressive. Not because of the presentation, but because there really isn’t much there. If you end up playing this, is because the exploration and builds are fun. Having to deal with environmental threats while you’re low on resources (e.g: can’t see but you ran out of lantern oil, freezing but don’t have a campfire, starving or dehydrated but have no food) adds a lot to the game, because combat is not easy until you get a good build going.

    3. Valheim could work if you’re up for it. Though not much of an RPG, it can be played like one with the right mods and world settings. You can tone down the survival aspects and increase the combat aspects. Nearly 0 story though. My only gripe in this regard with the game is that build variety only comes online in the latter half of the available content. Before Mistlands, everyone is either melee or range. Once you get Eitr, you can combine melee or range with magic. With mods though, you can get classes and unique enemies to hunt down.

    4. Same as before, Project Zomboid can be played like an RPG with the right mods, but you won’t find much of a story besides the ones you shape yourself in-game. There’s a lot to building a character, and you will get attached to them since infection is certain death, and then you have to roll up a new character. B42 just released on the unstable branch, but is only single player atm. B41 can be played multiplayer, and it has thousands of mods for you to tailor the experience. I’ve had a lot of fun playing on private servers with my friends. I treat it as a survival game, and they treat it as an RPG.

    5. Return to Moria might work? It’s not much of an RPG, but it has a loose story to egg you on. No builds, however.

    6. Wasteland 3, though its similar to BG3 I think. Haven’t played it online, and I think it’s limited to 2 people. Build variety is up there though, and the story is great.

    Not really much to offer, now that I realize. If BG3 wasn’t your cup of tea you might not have a lot to choose from.


  • I’ve been gaming and streaming most of my life with sub-30mbps download and sub 15 upload speeds, didn’t have symmetrical 50+ until a year ago.

    As others have said, you have to plan ahead. If you need to download something large, let it be and go do something else while it does its thing. Streaming high quality on two screens or more is doable but you’ll buffer eventually.

    You can probably set up some rules on your router to prioritise whatever device you deem most important, however. Although, if its important enough to warrant a rule on your router, it would probably be better to just plug an ethernet cable in anyway.



  • Coke deal while at a has-been band concert. I was just minding my own biz while going for beer, lock eyes with two dudes, and then I notice one of em has a white brick in his hand, giving it to the other guy.

    Turned away and went for the beers. Nothing major happened.

    Other responses reminded me of two others: 1. I was walking from my college building to the gas station for smokes and a cup of coffee, and I noticed there was a lady dozing on the sidewalk. Bought my stuff and was walking back, when I see the lady squatting over where she was sleeping, laying a log.

    1. Walking through the nicest part of the downtown area, can’t remember why. It was sunny, humid, and very warm (30-35C). Underneath an overhang, I walked past a dude jacking off while sniffing glue.

  • Yeah, I’m sick of it as well. Having to guess whether my rig will play something at a framerate that won’t make me sick because a dev studio chose pretty graphics (that aren’t really much better than AAA 10 years ago) over good optimization.

    Most of the games I play are relatively undemanding for this reason. That and because indie games don’t have as much monetization.




  • T.L;D.R: I used to guilt trip myself into fitting in so I wouldn’t be left out, now I enjoy staying in my little corner, because I went to the shrink.

    So, keep in mind I’ve got ADHD, GAD, and SzPD; though I suspect that might’ve been a misdiagnosis due to the psychologist’s explanation of autism, and that instead I might have AuDHD. But I digress. I’ve found that with the years I’ve grown content with being alone, because I’ve come to understand that being alone isn’t necessarily being lonely.

    I had written a couple paragraphs, but I’ll make it short. I discovered I spent far too much time and effort trying to fit in with folks I didn’t even like because I didn’t want to feel left out, or worse, different. Cue the pandemic, where I didn’t need to mask anymore during lockdown, a year of therapy, and I’ve come to appreciate solitude as much as I do the precious few times I get to see my friends, since half live abroad. The thing I had a problem with was myself, not other people or the lack thereof.

    I get to spend hours homebrewing stuff for my friends and I’s table, painting stuff I’ll never be motivated enough to finish, going down rabbit holes while reading something new, and going from old country to post-hardcore punk. It’s the closest thing to heaven there is, imo.








  • How modern? Because there’s lots of artist from the late XXth who had interesting and recognizable styles that are hard to replicate, both in style and vibe. Moebius (Jean Giraud) comes to mind. It is deceptively simple, but to replicate it you need to have a solid grasp on character design, stipple shading and crosshatching, color theory, and composition. It’s not traditional comic-book style, and you cannot approach it with that mindset and expect a good outcome.

    Current artists, I suppose the artists behind Valorant’s art? There’s a lot of decision making when it comes to how much detail to include, since its very stylized. But I’d argue it’s not as hard a style to replicate as Moebius’. Bartosz Kosowski also comes to mind. He’s really, really good at depicting things in his style, and you’d need a solid grasp at anatomy and faces to replicate it.


  • Prepping, still, for a DnD campaign. Pulling all the stops, with music (ripped from Cyberpunk 2077 and looped), art (done by me), branching narratives when my players do something unexpected, custom homebrew mechanics (it’s cyberpunk red ported into 5e, so as best as it can be ported), etc. I really want to start it soon but I have to migrate all the stuff I had made on a foundry server to my computer, and that’ll take time since I’m cleaning it up as I go.

    Apart from that, killing bugs and heretics on Space Marine 2, killing bugs and heretics on Rimworld, and killing imperialists and fascists on Squad.