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Joined 1 year ago
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Cake day: July 1st, 2023

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  • ZERO SIEVERT (Steam)

    I’m bending rule 4, because the official 1.0 release is announced for less than 1 month from now.

    ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive.

    I’ve played through it a 2nd time recently, it’s a fun solo experience, the difficulty is largely customizable, the different zones feel unique, lots to explore, even just a little morality testing on some quests. Decent enemy variety, the guns generally feel different, and different ammo types do matter. Skill will take you far, and carelessness, even in the easy areas, will be punished.





  • For something I’m paying for, I want no ads, recommended or otherwise.

    For something I get for free, if it’s easily skippable/ignorable, I don’t really care, I’ll skip it or mute the tab or whatever. If I can’t, I’d rather have a like sniper level targeted ad (use all the data!), really try to show me something I’ll care about (there was some like 10 minutes ad about the science behing glass by one of the guys from MythBusters, I watched the whole ad, it was great). The demographic level targeted ads are my 2nd least favorite, mostly because it feels like I usually need to suffer through what is a targeted ad but if they bothered to exclude some of the audience based on some data points (looking at you luxury car ads, it’s just never going to happen), they’d know I’m a bad target, I’d rather some generic add over those. My least favorite ad though, when I get an ad in a language I don’t even understand, like at least match my primary language, wasting everyone’s time…






  • Played a couple runs. Definitely seems up my alley.

    Feedback:

    1. Idk why, but when cursoring UI menus, it just ticks from where I cursored to the top like I’m holding an up arrow. Happens in Menus, Stats, Level ups and Shop. Clicking works fine, just really couldn’t read any stat descriptions.

    2. When teasing the locked towers/skills, when you obscure the text with the X of locks, it’s hard for me to read and get excited about getting access to that thing. Maybe move the lock indicator somewhere there isn’t text (top right?).

    3. This is maybe more fundamental, and idk how it fits with your vision, but scroll wheeling between skills feels clunky, could it maybe be key based (either as well or in addition), think that’d feel snappier to me.