worry about users not being able to open files after renaming them since you can also edit those extensions via text, and people aren’t taught about file association.
On the internet, nobody knows you’re human.
worry about users not being able to open files after renaming them since you can also edit those extensions via text, and people aren’t taught about file association.
the main idea behind the blockade is that Facebook implementing ActivityPub can easily overwhelm any instance small enough in infrastructure through the sheer amount of traffic that such connection would have on the rest of the Fediverse (case and point, the occasional waves of Twitter users moving to Mastodon), and with fewer instances it can get easier for the company to take advantage of that to take over the network and make it monopolized again.
edit: i didn’t read your comment properly, i thought that was lacking context. sorry x.x
edit 2: https://lemmy.ca/post/11771031 someone else shared this thread, it’s an interesting and important read
i see now. thank you
the image doesn’t match at all with the actual website even though the individual entries in the picture are accurate.
the entire list is mixed half-and-half across the board, with slight bias to Federated status. still a long way to go.
but what if my unrealistic transition goal is literally a non-human form?
kinda ^^’
i’d probably pick MiniMetro and simple rythm games like ADOFAI or Rythm Doctor to begin with, simple shapes and an obvious thing to learn to do.
MineTest (has android ver.) and StuntRally are pretty close to reach if you’re willing to be patient and teach them to explore an open space on their own or of their own (one is basically a sandbox engine like Garry’s Mod, the other has a map editor alongside the several open maps). takes a while to understand the UI of each but it’s possible to use.
Celeste is notoriously difficult regardless of age, as a platformer about climbing a mountain, but i’m sure they can grasp it (no pun intended).
non-game programs are also an option. i remember having my mom teach me to use MSPowerPoint which made me break and build a ton of things later on by the time i was 7, it was a mess, but i made that mess :3
try an art program like Pencil2D, Krita or InkScape, maybe something unrelated like LibreOffice Impress or KDE Marble, or a music program like MilkyTracker (has android ver.) and take your time to teach them to make a tune or a flipbook or navigate a map, i’m sure they’ll have fun with something like it too.
the indie space still has a ton of stuff. you lose the benefit of always having accessibility features and easy ui navigation depending on the game (although a ton of indie games have better modding and accessibility support than a lot of high budget games as of recently, just in case they come to be interested), but you still get to see a ton of different stuff.
most of these without coming close to Nintendo’s approach to fan works, so i’d say you’re not going to lose much if you know the right places.
if you want games for Android, Mitch is a third-party access to itch.io, a game store where you can by the game and get the game straight into a zip file or what-have-you. no DRM, no questions asked. about half the games i mentioned are in there without the predatory behavior most of the time.
in my opinion, the key here is that asking “why?” is going to be the most important skill you can teach your kids early on. “because yes” or “because not” or “because i told so” is never a good answer, and learning to ask what moving parts there are to anything can and will open up a lot of options for things they will learn later on.
MinecraftSP.exe
that’s it, that’s the whole query back in 2010 all the way to 2014
that’s an interesting read on the story though. writing in a medium in such a way as to pass one message disguised as the opposite isn’t a new concept, one such example being how a ton of popular music here in Brazil bypassed censors during the dictatorship from 1964-'85 to spread messages of resistance against the government.
edit: missed some of the wording. fixed now.
problem there is that anti-drm and ownership of a license to download and run software don’t combine while financially viable to the stores. aside from the additional problem of having to manage inventories, trades and everything that happens to break those systems, “owning” the license and allowing to sell to someone else doesn’t do much if you don’t employ a DRM to enforce the make-believe of you pretending you’re monetarily compensating a physical larbor of transferring a given copy of a media, people will share things with each other before you can blink and not care where it comes from so long as it runs and it’s clean, specially in places where people won’t pay for games instead of food. only reason CSGO skins works on Steam as the original NFT system is because there’s servers to enforce what people get to see you holding and what you don’t own. and allowing for transferring games between accounts without a DRM is not something you’ll ever see any big company doing under the liability of being accused of promoting “piracy”.
i think nothing beats literally getting the zip file with all the contents of the game with no middleware like GOG employs. to decentralize the store further requires the devs to at least manage their own website hosting, domains, ownership status accounts for updates. the only step available beyond that is the payment methods, and i don’t think there’s any viable solution to be done in that case besides having more companies like Stripe and Paypal.
in that sense, Itch is handling things pretty good for devs so far,
yes there is a warning but still no guide, not in the popup, nor in the association setup to tell what things mean