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Joined 2 years ago
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Cake day: March 18th, 2024

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  • I’ve got a UGreen NAS for media hosting, and I’ve been loading it up with Blu Rays and DVDs for the past few weeks to stream via Jellyfin. Going alphabetically, I’ve now made it to the letter J in my library, with 54 movies and 407 episodes of TV ripped so far. I have a tiny comic collection that I started playing with in Komga just yesterday. I intend to scale up slightly, with all of my other self hosting needs handled by a mini PC, which should be enough, that I can retire from its gaming use cases when the Steam Machine comes out. I’m trying to figure out all of the pieces I need in order to safely expose that to the internet for my friends without the use of something like Tailscale. When I started, it was like that Simpsons gag where Homer went from reading Advanced Marketing to Beginner Marketing to looking up the definition in the dictionary. But after about 50 YouTube videos all explaining the same concepts slightly differently between them, it’s starting to click.














  • Whenever Steam makes a controversial decision, Epic always takes the opposite stance, like on NFTs. Unfortunately, not once has Epic done this on something that I felt would be better for me as the consumer. Here’s some low-hanging fruit: being able to tell what kind of multiplayer a game has, or how much of a game I get to own with my purchase, is awful on every store, including GOG. Steam has a tag to indicate that a game has LAN multiplayer, but plenty of games have it and don’t list it. There is no tag to say, “you can host private servers for this game, whether on LAN or internet”. If a store took a stance to answer these kinds of questions for me, that store would fare better in my eyes. But of course Epic won’t be the ones to do it; their big cash cow is a live service game that must be run through them.