

Add the fact that roguelikes are almost exclusively procedurally generate
If they’re not procedurally generated, they’re not roguelikes. It’s a defining feature. It’s also not lazy to define a set of rules that generate good, interesting levels every time you boot it up. I’m basically the only guy who didn’t enjoy Hades, and a large reason why is that their level generation is sorely lacking compared to so many others (though Hades is more lite than like) I’ve played.










If you say so. I can tell you I’ve been tracking my times pretty judiciously in the past year. For each of those Borderlands games, my times were:
So I guess Borderlands 2 wasn’t longer, like I may have remembered it. In each case for the above, I basically just did enough side missions to keep pace with the recommended level of the next main story mission, which amounted to a few hours per game. All of those times include the DLC except for Borderlands 4, and the DLC is also very similarly sized and paced across games.