• 2 Posts
  • 119 Comments
Joined 2 years ago
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Cake day: June 14th, 2023

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  • You can make the iOS keyboard narrower by holding the globe icon in the bottom-right and choosing which side you want it to group towards.

    The third-party keyboard options in iOS really aren’t just theming; they behave completely differently. Check out TypeWise or SwiftKey.


  • When you install TikTok, it fabricates its own independent SoC within your phone. Sometimes you can tell because the case bulges slightly, but it depends on the model.

    This isn’t strictly forbidden by Android and iOS APIs (yet), but there are limitations – this most notably affects the capacitors on the new SoC which degrade quickly and can make a faint clicking noise, hence the name “TikTok”.



  • I really wanted to like Baldur’s Gate 3. I didn’t play the prior games in the series, but I know a bunch of people who brim with excitement about it.

    I’ve not really been involved in DnD in any form. I played the original Warcraft RTS as a kid, I’ve read everything from Tolkien, and I love some of the Elder Scrolls games, but that’s about it. I’d always got the impression that a lot of it was a bit hammy and amateur on the writing side, but I assumed BG3 would buck the trend.

    …I just didn’t vibe with it at all. I found the combat exasperating, I didn’t mesh with the character motivations, and I failed to really get immersed. Maybe I really needed more backstory than a couple of lore lessons over beers.

    It’s obviously a great game, but it was such a miss for me, and I wish that weren’t the case.









  • So much dialogue and random NPC banter will have to be cut out if they want to voice act every single NPC like they to plan to do.

    Egrets from Skywind here. We’re really not cutting anything in that regard (or really in any respect). For lines that are very repetitive, we might reduce the number of NPCs that deliver those lines to avoid auditory fatigue and immersion issues, and some lines are being tweaked to avoid feeling too encyclopedic in their delivery, but our ultimate solution is just a ton of voice actors (hundreds, literally) and a lot of work to implement them all.