• 0 Posts
  • 322 Comments
Joined 2 years ago
cake
Cake day: July 14th, 2023

help-circle




  • No offense taken, but thanks for the comment! If someone was offended and they saw your comment, I think it would probably help

    I thought it was like the way one’s brain is wired that causes them to have slightly different perception than the rest.

    I’m no expert, either, but this is a solid explanation IMO. It’s why autistic people are prone to sensory overload; their brains don’t filter out noise (like the hum of the refrigerator, the sounds of people chewing, or background conversations) the way that most allistic people’s brains do. It also definitely could have been the reason, or at least contributed to, why the woman from your post was confused - particularly if she was trying to figure out why allistic people did something.


  • Sorry, that’s incorrect.

    Autism is commonly comorbid with mental health disorders (aka “mental illnesses”) like anxiety, depression, ADHD, etc., as well as with intellectual developmental disorders, but autism is still considered, at worst, a neurodevelopmental disorder, regardless of where an individual falls on the spectrum.

    Both the DSM-V and ICD-11 are in agreement about this, for what that’s worth, but you could also just do a search for “Is autism a mental illness?” on Duckduckgo, Kagi, Searx, Bing, Google, or whatever, if you want to confirm.






  • Your comment wasn’t in a meta discussion; it was on a post where they were venting about people complaining about them having a women’s only space. There was certainly no indication that the regular community rules didn’t apply, nor any invitation for men to comment.

    Commenting that it’s hostile for them to have a women’s only space might be ironic, but couldn’t possibly be good faith, in that context. And if the same mod banned you from multiple communities, then either it was out of line and you could appeal it, or it was warranted due to the perceived likelihood of you causing problems in those other communities and the perceived low likelihood of you contributing anything of value to them.

    Even now, you’re acting like the mod(s) banned you because of her / their emotions. You don’t see how that’s misogynistic?

    It makes logical sense for bad actors to be preemptively banned. Emotions have nothing to do with it.








  • You can run a NAS with any Linux distro - your limiting factor is having enough drive storage. You might want to consider something that’s great at using virtual machines (e.g., Proxmox) if you don’t like Docker, but I have almost everything I want running in Docker and haven’t needed to spin up a single virtual machine.


  • I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”

    My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).

    From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.

    Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?


  • I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:

    • It takes 5 experience points to level up.
    • If you fail a roll, you get an experience point.
    • If you level up, you get the benefit immediately.
    • At the end of the session, everyone gets 0-2 experience points.

    I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.

    I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.

    Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?

    At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.

    Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.

    In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.

    To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?

    I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.

    With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.

    In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.

    You could also limit it so you only rewarded players for story-related tasks.