• 5 Posts
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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Chinese, Korean, Vietnamese, and Japanese are totally unrelated languages. Chinese languages are sino-tibetan, Vietnamese is austro-asiatic, Japanese is japonic, and Korean is alone in its own family. Totally unrelated to each other as far as we can trace.

    Despite that, they all used to use the same writing system and, shockingly, they were mutually intelligible when written down. In Japanese this method of reading Chinese (without actually knowing Chinese) was called kundoku but I think that the other languages also had ways to read & write Chinese writing with very light translation. Even today, Chinese writing unites the different dialects/languages of China.

    My proposed lingua franca is the Chinese writing system. Everybody should keep their own writing systems, but they should also learn to transcribe into Chinese, the only extant written language in which this is really possible.


  • I stopped believing in toki pona when I heard somebody say that “watermelon” would be “kili telo” (fruit [of] water). It goes without saying that “kili telo” would not be understood as “watermelon” unless they had heard it in English before, or heard someone use the English-derived “kili telo”.
    If you’re going to use English-language ideas to form words, then English is a prerequisite language for speaking toki pona, and toki pona becomes useless.

    I think if toki pona is developed as you describe, it could be much more useful than it is today.



  • P3P uses the same combat system as Persona 4 and 5, while the original P3 and P3FES system was quite different.

    The actual changes are pretty subtle, but it makes the whole system feel totally different. The “1 More” mechanic did not activate on partial knockdowns with multi target moves, and being knocked down would result in skipped turn. Being hit while knocked down would also undo the knockdown.
    Basically, multi target moves were much more situational, type weaknesses were much more dangerous (for both player characters and enemies), and there was a lot of potential strategy in getting enemies to skip turns.
    I think it was a lot more interesting this way and P4/P3P/P5 simplified it to the point that P5 added a “play the game for me” button that autoselects the best move.

    I agree with the other commenter that both P3Re or P3FES would be mostly the same as what you’ve already experienced, but I think it’s worth it for the epilogue, especially if you liked the characters in the base game.
    Between the two, I would personally recommend FES but I think most people would recommend Reload.







  • About a year ago I got a high-speed (so-called “gaming”) hard drive on sale for about 100 USD. It has 8TB, so I kinda stopped uninstalling games or worrying about file sizes.

    I don’t really play any games that have more than 80GB file size anyway, but I imagine at around 90-100 is when I’d start being reluctant to download.

    As for what I prefer, I feel like smaller file sizes usually yield better games on average. If I find a game that has 100MB download, I’m already lookin like this: 😏
    I’m pretty happy with anything up to 10GB. If the original Dark Souls (my favorite game) is 8GB, surely that’s within an order of magnitude of the maximum file size a game can reasonably be, for me at least.



  • I did find it more difficult than DS1 but, as in my metaphor, in a more artificial way. I’m thinking of the nerfed rolling frames (before you level ADP), more difficult parry timing, far more multi-opponent bosses, and especially the way that dying will reduce your max health. Any of these on their own would be totally unremarkable, but all together it feels like there was much more explicit focus on adding things to make it more difficult (which I believe was also reflected in the marketing of the games).

    I also think that the atmosphere and artstyle of DS1 was much more serious and unique, whereas DS2 has comparatively much more ghoulish cartoony vibes, which just made it feel incongruent. Eg: the undead are now green and less scrawny, making them seem more like generic goblins rather than how they were in DS1. I just feel like there was an overall shift in the focus to be less about the unique world and its story and more about a Ghosts 'n Goblins -esque rage game.

    I don’t think Dark Souls 2 is the most difficult in the series but I think it’s the first one where the difficulty started to feel unfair and like it was missing the point.

    Basically here’s the vibes I get from each game:
    DS1: A somber and holy journey
    DS2: Ghosts 'n Goblins but 3D
    DS3: Killing cool bosses is so cool
    ER: All of the above


  • I agree with your critique of souls-likes, but there was something really special about the original Dark Souls that none of its successors really captured. This was before they decided that “ultra-hard” was a good selling point and the attack patterns were far more simple. The atmosphere and difficulty were still there, but they made sense and fit with the rest of the game and its ideas very cohesively.

    Not sure if anybody will understand this, but it’s like the difference between spicy food that’s spicy because it has peppers and spicy food that’s spicy because they added a bunch of artificial stuff. Spicier usually means tastier, because it has more of the flavorful peppers. But in the case of, for example, Dark Souls 2 or Elden Ring, it’s like they just added a bunch of capsaicin (difficulty) without including any more flavors of the peppers. The difficulty is beyond the degree to which it was artistically meaningful in the original Dark Souls.



  • It’s not actually a tier list, I just used a tier maker website to put together this play order and put rough labels on them. BotW and TotK are far apart cause we didn’t want to play them back-to-back.

    Also, who’s the genius that said we don’t play Hyrule Warriors, and what is wrong with them?

    I humbly admit that I am the genius in question.
    Doesn’t really look very fun or interesting, and it’s certainly not mainline. So to be honest, I didn’t even consider including it. Maybe I will try it at your recommendation.


  • Currently playing through all the Zelda games with a friend in this curated order:

    So far I recommend it, although I’m only 3 games in.

    I just finished Wind Waker and it was far worse than I remembered, and I didn’t remember it being very good in the first place. Probably a conversational opinion, but I think Wind Waker is the most lazy and forgettable Zelda game. Curious if anybody liked this one for more than just the music and artstyle.

    I can’t wait to move on to the DS games which I really like, but I’m waiting for my buddy to play Wind Waker first.