- 26 Posts
- 288 Comments
jaykrown@lemmy.worldOPto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
2·9 days agoYea the Rocinante is a cool attempt to design a hard physics combat ship, a part of the inspiration for the game was the slingshotter Belters not the MCR. Manéo is remembered.
Check out the Y Que. https://expanse.fandom.com/wiki/Y_Que
I’ll be working on a very short rapid tutorial explaining as much as I can and put a tutorial button on the main home screen.
jaykrown@lemmy.worldOPto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
2·9 days agoThank you, that’s good to know about the initial scaling, I’ll set it to 100% instead of 50%, also knowing you have to exit to adjust is good to know, I’ll make a proper dedicated exit button on the settings page. As stated previously this is what I’ll do regarding ship rotation and size:
The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.
I won’t be making ships a certain shape to make them easier to know which way they’re pointed. Because space has no air, no need for aerodynamics.
There’s an entire replay system where you can see all other player’s runs, easily by clicking the leaderboard runs, or going to a user’s profile history. If you’re playing the easy map and it’s too easy, and you’re sitting waiting for 2-3 minutes, check out the fastest run which are around 25 seconds on both Prime and Reach. I’m glad you found the more difficult maps more enjoyable. The easy maps are genuinely meant to be for people who have no concept of orbital mechanics at all. Where as a map like Apollo is for someone skilled in capturing a moon’s orbit manually. So if you want a challenge then do the Apollo map, you’ll be burning and rotating in all directions.
You can also make your own maps with the map making system! https://slingshotspeeders.com/m/vnocbt8g
jaykrown@lemmy.worldOPto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
2·9 days agoThank you for the feedback, I have a solution as mentioned in another comment just to make sure you saw:
The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.
On mobile I could add an indicator to the top of the screen like an icon which displays an arrow representing ship angle rotation.
jaykrown@lemmy.worldOPto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
5·9 days agoSeriously thank you for the feedback and I’m glad you like the idea. Scaling should work if you go to settings, and rebinding R to something else. I have made the adamant decision to never add time controls to the core simulation for multiple reasons, but I encourage you to try to map making system to make tighter faster maps. Most maps are already under 2 minutes to complete, but indeed the easy once involve only two major maneuvers unlike the hard ones.
The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.
The point of QE to rotate is to provide meaning and skill to ship main thrust vectoring, which is much more realistic similar to a game like Rocket League. You can use RCS but it’s only 50% as powerful and doesn’t have afterburner. Did you have issues choosing increasing the scaling in the settings? On my phone I typically do 150% and it allows for up to 200%. Thanks again for playing!
jaykrown@lemmy.worldOPto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
5·9 days agoI seriously appreciate it, thank YOU. Please let me know if you have any suggestions or issues while playing. I’m completely open to any feedback. Anyone who plays signed in will be receiving a free exclusive variant of the Brick hull that will persist beyond the wipe. No one will be able to obtain it once the Season Zero begins.

jaykrown@lemmy.worldOPto
Games@lemmy.world•The first orbital racing game is now officially v0.1.0 and has new fun challengesEnglish
11·21 days agoI created a FAQ https://slingshotspeeders.com/faq
jaykrown@lemmy.worldto
Technology@lemmy.world•80% of developers find AI coding more addictive than helpfulEnglish
21·21 days agoYou can think whatever you want, go ahead.
jaykrown@lemmy.worldto
Technology@lemmy.world•80% of developers find AI coding more addictive than helpfulEnglish
610·21 days agoThat’s only if you have no idea what you’re doing with it. Depending on your skill level in development, that is not the case at all.
jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
11·24 days agoAre you incapable of seeing my post history or just stupid?
jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
1·24 days agoThe DARPA challenge seems like it was just to see what could lift the most weight, which I’m not really interested in. I’m interested in the most efficient rapid VTOL UAV design that can pick up and drop off a payload the average size of a food delivery from Uber Eats.
jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
1·25 days agoHere’s the v3 I realized four rotors is necessary for stability.

jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
11·25 days agoIndeed, you clearly know what you’re talking about. A little ramp at the front of the wing would help, with a divet on the other side of the hole to smooth the air flowing down into the other side.

jaykrown@lemmy.worldto
Technology@lemmy.world•Fairphone Is Finally Selling Its Repairable Phone in the USEnglish
1·25 days agoBluetooth is fine for mobile.
jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
14·25 days agoI got this one, I think it may be a bit better.

jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
23·25 days agoGreat constructive feedback, thank you. Would you want to try to create a better design with this concept in mind? I think you have a clear understanding of what the idea is.
jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
12·26 days agoProbably not as much as having an exposed rotor, also maybe you could angle the edge of the hole so the air flows over it like a ramp.
jaykrown@lemmy.worldto
Technology@lemmy.world•Torvalds: AI Is the New Compiler, Not the New ProgrammerEnglish
24·26 days agoUsing AI with Rust compiler is a combination that’s worked well for me many times already. You can check out https://slingshotspeeders.com/ if you want to experience compiled Rust in the browser using Bevy 0.19 for an orbital mechanics simulation racing game for free with no account easily.
jaykrown@lemmy.worldOPto
Ask Lemmy@lemmy.world•Would a VTOL design like this actually work?
2·26 days agoThe idea is for being able to hover while dropping cargo on a zip line, the design is inspired by the zipline uber eats.







I can actually navigate using the gravity and velocity arrows without the trajectory line, it’s a pretty weird experience. You have the ability to toggle them off, and key bind. It’s 4 and 5, and it should save your choice so you don’t have to keep doing it.