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Cake day: June 4th, 2023

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  • Most certainly! I’ve been playing this game for ages so I 'm unsure what advice is beginner friendly and what not, but let’s see…

    1. Indeed, use any opportunity to throw away one of your starting Strikes (and to a lesser extent, the Defends). Strikes are by far the worst non-curse cards, dealing only 6 damage for 1 cost and taking up a slot in your five card draw each turn. You’ll obtain way better cards and want to increase the chance of drawing those, which is why you really want to remove bad cards as frequently as possible. (At shops and events).
    2. Do not avoid elites! These are the special looking enemies on the map and they are the only fights who drop Relics. Having good Relics and building your deck around them is essential to winning this game!
    3. Don’t pick a card at the end of every fight, only pick the cards that you really want. A small but predictable deck is way better than a massive deck full of OK cards. Seriously, this is one of the most important things I learned, the skip button is there to be used.
    4. Pick cards and relics that increase card draw. A big issue in Slay the Spire is drawing a bad hand and not having the necessary cards for that turn in hand. Lots of cards, relics and potions will allow you to draw extra cards during your turn, which can often make the difference between life and death in this game. Especially towards the end when you have more energy, it becomes extremely important to be able to spend it on good cards, and increasing the cards you draw per turn gives you more options to play good cards.
    5. Finally, keep trying. Different enemy types attack in their own pattern every time. Even when you lose, you start to learn their mechanics and how to best counteract those. There are three elite types per act, and three end boss types per act. For the end bosses, you can actually see on the map which one you will have at the end of the current act! So in total, there are “only” 9 different bosses* and 9 different elites. Once you get to know them, you’ll realize their strengths and weaknesses!

    There is a tenth secret boss at the true ending, but let’s not dwell on that for now :). Suffice it to say that the pro players have win streaks of 20+ on the highest ascension difficulty (ascension 20) while always taking on this extra final boss. So this game is insanely tactical and almost any run can be salvaged to win even on the highest difficulty!

    Enjoy your journey :). Oh, and start with Ironclad, he’s the most straightforward character!


  • Did you ever give Slay the Spire a go? I was also quite sceptical about roguelikes, but now it is by far my most played game ever at a whopping 600 hours.

    The beauty of it is that it is quite easy to understand, but with an incredible amount of depth to it. You’ll start out having trouble winning your first ever run, but that’s when the fun begins. There are 4 characters, each with their play style and cards, and there are 20 ascensions to unlock, each being a more difficult version of a standard run. In the end, you’ll gain such a deep understanding of the balancing and tradeoffs at play that you can’t not be amazed at this achievement in game design. Baalorlord is a great YouTuber and Twitch streamer who is also one of the best players in the world. He was able to do a consecutive winstreak of 20 wins on the highest ascension, showing that this game is RNG based but has a tremendous amount of skill involved too.



  • In Belgium publishers are obligated to send a single copy to the national library, so in that case the only public funding that is wasted is the extra storage space, which would be rather minimal. I don’t know if Japan has similar rules, but I wouldn’t call it a “massive” waste compared to some other places where public money is spent.

    I studied some courses on archival, so I am probably biased. I think preservation is important, and even in this case I would prefer for them to be archived too, as the box and box art are also part of the piece and of cultural significance.


  • This is a great question! A few from the top of my head:

    The original Assassin’s Creed: I would never have the patience to play something like this on my PC. It is too repetitive and basic for me to enjoy while the rest of my PC is available. On Steam Deck though, I loved playing this in bed as a way to turn my mind off and just enjoy a simple story / game. I had a similar experience with the 2008 Prince Of Persia reboot. I 100% completed both, something I would never do on PC or TV console.

    Undertale I also enjoyed way more during my second playthrough on Steam Deck. I think it has something to do with being fully immersed and again, playing from the comfort of my bed.

    Also Slay The Spire, I got reasonably into it on a pirated copy on PC, then played it for hundreds of hours on the switch, then finally got a steam deck and it was the first game I bought for it, now sitting at 700h on Steam alone. So I went from piracy to actually owning the game twice :).

    Any visual novel like Steins;Gate, Zero Escape series, Danganronpa… I would never be able to complete these games on PC or console.

    What I notice, is that longer games mostly only work for me portably, because of the way you can sneak in extra hours on a portable machine. Time spent playing on TV or PC is always quite scheduled, and I often feel like I don’t want to waste it on a single experience for too long.





  • I was playing Peak with my friends groups and one of us suddenly just said: “Is this the golden age of online Coop multiplayer?” And I have to agree.

    We’ve been playing together for around 10 years. We’ve played legendary games like Left 4 Dead 2, Vermintide 2, overcooked 2, Portal 2 (a lot of sequels in this list), but lately had to search harder for similar quality experiences. Then we bought and installed Lethal Company on a whim and from the first second we were having so much fun. Something about the first person camera combined with directional voice chat makes this game incredibly immersive. We almost never roleplay, but in this game it only took a few minutes for us to start inhabiting our characters and screaming / joking as if we were them.

    After playing this for tens of hours, our eye fell on R.E.P.O., a game with a similar conceit and fantastic reviews, and the added bonus of moving mouths. We took the jump, and again it was a slam dunk. Just checked and have been playing it for 18 hours already, and it seems like we just started. A similar feeling was had with Peak.

    What all these games share, is an incredibly well designed gameplay loop that leaves enough freedom and space for creativity while still giving you a clear goal to work towards. In all cases everything is extremely immersive and tactile, forcing each of you to become your character in a way that other games fail to achieve.

    They might seem basic or simple, but each successful case is so because of extremely intelligent design decisions. We’re looking forward to the new innovations still ahead of us in this space!


  • knokelmaat@beehaw.orgtoGaming@beehaw.org*Permanently Deleted*
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    3 months ago

    I am the only one here thinking that Steam should have cracked down on incest themed porn games a long time ago?

    Just to be clear, the title of this post is referring to porn games, but in actuality it is about games that literally feature incest (not the step-relative stuff that is so popular everywhere online). All major actual porn sites have rules against incest, but the biggest gaming marketplace on PC should allow it?

    Just to make it clear, I find it detestable that this is done because of Visa, especially if this trend continues and suddenly other stuff becomes blocked, but in this case I feel it should have been done way earlier.