Lvxferre [he/him]

I have two chimps within, Laziness and Hyperactivity. They smoke cigs, drink yerba, fling shit at each other, and devour the face of anyone who gets close to either.

They also devour my dreams.

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Joined 2 years ago
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Cake day: January 12th, 2024

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  • Birds in the genus Turdus totally deserve the name. They’re like:

    • “Look! Cat food! Yummy!”
    • “Why are there cats here? FLY AWAY!”
    • “Why is the air solid? Perhaps if I hit it over and over I’ll fly past it!”

    Every single time this happened I managed to save the turd (they should be glad one of my cats is senile and the other overweight), but then the laundry room is full of turd turds and feathers and my cats spend hours looking for the missing bird.

    (inb4 yes, “thrush”. Fuck it, I’m still calling them “turds”. Turdus rufiventris, aka rust-bellied turds.)


  • I typically aim for 75°C; converted this is around 167F. Really close to what arctanthrope suggests.

    More than that and it’ll be as safe as before but dry*, even if cooked in liquid. Specially if you’re serving it as a fillet, like in the OP.

    *the exception that proves the rule is if you’re going to shred it; then it’s fine to ramp up the temperature. But do it because you want to speed the cooking up, not because it would be safer.




  • Numbers are all made up stuff, and they’re all the same. Here, lemme prove it; let a=b, and…

    a² = ab             // multiplying both sides by "a"
    2a² = a²+ab         // adding a² to both sides
    2a²-2ab = a²-ab     // subtracting 2ab from both sides
    2(a²-ab) = 1(a²-ab) // isolating (a²-ab)
    2 = 1               // dividing both sides by (a²-ab)
    

    From there you can prove any number is any number. 36=36 or 36=8 or 36=π.

    the trick

    If a=b, you can’t divide both sides by (a²-ab), because it’s a division by zero.



  • a ‘product of its time’.

    Something like this, indeed. Or more like a product of the situation, plus a few laws - like network effect (the value a user derives from the OS depends on the number of users using it).

    Note that not even the devs are to blame for this; it makes sense someone releasing commercial software would focus on the 70% (Windows), sometimes on the 15% (Mac OS), but almost never on the 4% (Linux).


  • It does, but this is a vicious cycle: small market share → devs don’t release Linux versions for their software → the software ecosystem is fragile → users who’d rather use Linux still need to use Windows → small market share. Anything countering any of those “links” weakens the vicious cycle, including Microsoft pissing off some Windows users; that’s why the penguin gets smug, because they know “Winrows is now an Agenric OS lol lmao” means slightly higher Linux market share.


  • It’s like one of my cats. When she’s doing something silly, and I grab the phone to take her pic, all I get is a picture of her butt. Because to observe something you need to interact with it, and when I interact with her she collapses into the “I wants buttslaps!” state.

    And before I watch it, she’s in a superposition of states. Much like Schrödinger’s cat. However her states aren’t dead vs. alive; they’re “sleeping”, “licking her own buttocks”, and “ruining my Christmas decoration”.


  • Your typical Linux user gets really smug when learning about dumb shit Microsoft is doing with Windows. Just like that penguin in the OP. Because that dumb shit is making plenty Windows users consider ditching Windows for Linux.

    One of those things is to force-feed AI into the users. Exemplified by Microsoft seeking to transform Windows into an “agentic OS”. People who don’t know how those systems work don’t want it; and people who do, even less.







  • There are a thousand definitions and mine is just one among many, I’m aware. This is not a “right vs. wrong” matter, it’s how you cut things out.

    For me, a roguelike has four rules:

    1. Permadeath—can’t reuse dead chars for new playthrus.
    2. Procedural generation—lots of the game get changed from one to another playthru.
    3. Turn-based—game time is split into turns, and there’s no RL time limit on how long each turn takes.
    4. Simple elements—each action, event, item, stat etc. is by itself simple. Complexity appears through their interaction.

    People aware of other definitions (like the Berlin Interpretation) will notice my #4 is not “grid-based”. I think the grid is just a consequence of keeping individual elements simple, in this case movement.

    Those rules are not random. They create gameplay where there are limits on how better your character can get; but you, as the player, are consistently getting better. Not by having better reflexes, not by dumb memorisation, but by understanding the game better, and thinking deeper on how its elements interact.

    I personally don’t consider games missing any of those elements a “roguelike”. Like The Binding of Isaac; don’t get me wrong, it’s a great game (I love it); but since it’s missing #3 (combat is real-timed) and #4 (complex movement and attack patterns, not just for you but your enemies), it relies way more on your reflexes and senses than a roguelike would.

    Some might be tempted to use the label “roguelite” for games having at least few of those features, but not all of them. Like… well, Isaac—it does feature permadeath and procedural generation, right? Frankly, I think the definition isn’t useful, and it’s bound to include things completely different from each other. It’s like saying carrots and limes are both “orange-like” (carrots due to colour, limes because they’re citrus); instead of letting those games shine as their own things, you’re dumping them into a “failed to be a roguelike” category.