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Joined 1 year ago
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Cake day: July 16th, 2023

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  • That’s always been their plan, but it’s getting hit with Valve Time. My guess is that they won’t do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn’t run properly on a majority of machines wouldn’t go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.

    At the very least they’re currently trying to bring official support over to other handhelds, as they’ve already confirmed that they want to official support for the ROG Ally and pushed out a update to SteamOS for the controller support.




  • And you can even go a step further and configure it so all the ISOs go into a subdirectory. Then you can still use the USB for other stuff without it becoming a mess. Right now I have the following structure:

    ├ apps // Lots of portable apps, using the PortableApps systemdata // For copying files between devices
    ├ images // ISOs go here, separated into Linux, Windows and Utilities
    ├ installs // For apps that need to be installed
    ├ secure // Encrypted Veracrypt store
    └ ventoy // Ventoy config
    

    All that on a tiny USB on my keychain and super useful when you’re the IT person for the family.














  • The other answer from @ampseandrew@lemmy.world already covers most points, so I’ll just a few things:

    • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
    • I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.