

the firm is working to sign up games from other developers, who’ll earn from a revenue share based on player engagement.
This is the dealbreaker for me. If there is a masterpiece game on there that takes 10h to complete, and a slop game that people sink 100s of hours into, I want the rev share to reward the 10h masterpiece more. I do not want an indie subscription service that incentivizes player engagement, full stop.






I was more hoping for a way to passively support indie devs that the market may otherwise not be giving enough attention to. I agree, I’d rather own a license (or better yet, physical copy) of a game and play it when I want, but I still view that relationship as part of the problem. I’d rather quality artwork not need to worry so much about playing the attention-lottery in order to survive.