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Joined 5 days ago
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Cake day: September 28th, 2025

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  • If that is truly the case, then it is just a bit potentially concerning that you might be codependent on this person, given the extent to which your conversations with others keep circling back to them.

    I am not one to judge others on the way they want to live their lives, so it’s all good as long as you’re happy and safe.

    But if you happen to feel like this person might be restricting your autonomy or that everything has to revolve around them, it might not be a bad idea to reach out to other people you can confide in for some support.






  • I almost kinda dislike the messaging on this one because it implies authoritarianism is the key to discovery. Scientists are implied to be passive and unindustrious when left alone, so the government (FBI-type characters) declare a truth they want proven, force development of it through the threat of violence, and it eventually yields an answer they’re happy with.

    I’m reminded of the film The Death of Stalin and it’s depiction of the USSR’s treatment of bourgeois intellectuals like doctors.







  • There are a few asset upscaler projects that might be worth looking into, but also be careful which version of the game you play, as not all mods support the same versions.

    There is the PC 1998 port. Being from a time before controller support on PC was a thing, you’ll have to really try to weasel in controller support somehow if you want it. Some parts of the PlayStation release (glitches and spelling mistakes) are fixed, but it introduces many bugs of its own. Character models have mouths. Supports mods, but a lot of the go-tos may be pretty old and harder to find at this point, and you’ll really need a lot of QoL mods to make the experience workable.

    There is the PC 2012 port, which is a (lightly) remastered version of the 1998 port. Character models still have mouths. Contains further localization changes from the 1998 port. It runs far better on modern systems than the 1998 port, adds some (not great not terrible) controller support, and some of the features from popular QOL mods that people used to add to the 1998 version are baked in. This is the version that is currently sold on Steam. Also supports mods.

    Then there is the 2015 mobile/console port, which is further adapted from the 2012 PC port. Character models have mouths removed to be closer to the PS1 style. Introduces achievements, better native controller support (still far from perfect), and slightly better support for larger resolution displays. This is the version you can buy on the Xbox Store for PC. Basically no mod support because Xbox App games are very locked down, but it includes the “boost” (cheat) features that Square Enix has included in other Final Fantasy ports (toggles to speed up time, characters do max damage, no encounters) which some may hate the inclusion of, but do make it easier to just play the game for the story if you’re looking for zero grind.