• 3 Posts
  • 365 Comments
Joined 3 years ago
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Cake day: July 8th, 2023

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  • Most people can’t tell the difference between the two, probably because they don’t know how either of them works. And just like others have said, it’s the same thing with CGI. I was watching Avatar 2 the other day and one of my friends said something about the graphics like “oh, that’s probably AI”, and I angrily replied “do you have any idea of how many dozens, if not hundreds of people painstakingly worked on this movie’s CGI??”





  • Thanks, I went to check. Despite having been a Nintendo fan for years, I haven’t been keeping up with their latest news.

    Damn, didn’t expect them to make a Star Fox release, especially after the Star Fox reference in the new Mario movie. I get what they are saying, but I don’t think this was the reason why they did this. I think it has to do with two different things. The first one is the expectations that new Nintendo Switch 2 games are trying to meet. People who bought the Switch 2 expect better graphics and performance that on the OG Switch, so most exclusive titles have been trying to do more visually impressive graphics. “Photorealistic” animals just seems to be part of this team’s idea of visually impressive graphics. The second reason is that, from what I’ve gathered, Star Fox 64 has already had one remake and one “reimagining” before this new title, which will also a remake of Star Fox 64. If this new game looked anything like either Star Fox 64 3D or Star Fox Zero, people would just say “eh, who cares, this is just more of the same that we’ve already got”, and wouldn’t be as excited to buy the game. So they changed the characters’ designs, to make it look different.




  • The comment itself:

    […] Rust-coreutils does affect us. This is something we definitely see as part of the base so even though we would prefer for coreutils not to change, we’re hoping to align with Ubuntu on this. We’re concerned with regressions. New code almost always introduces regressions. That’s a lot of new code on very important components. I was shocked to see rust-coreutils updated from 0.7 to 0.8 just days before the stable release of Ubuntu 26.04. It actually broke something important on our side. We fixed it. I’m sure Ubuntu will update it whenever new regressions are found. We’ll see.