An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.


There is nothing worse than playing multiplayer and having somebody who is cheating. Viable and promising games have been ruined by people cheating.
But I don’t see an easy way around the issue but these are the usual solutions:
Personally I’d prefer that multiplayer games obtain consent to install anti cheat and should certify through auditing that the anticheat software is inactive and nonintrusive when the game is not running. Perhaps operating systems could even provide hooks and hard guarantees that this is the case.