cogih@lemmy.world to Games@lemmy.worldEnglish · 2か月前Indie game developers have a new sales pitch: being ‘AI free’www.theverge.comexternal-linkmessage-square70fedilinkarrow-up1721arrow-down118
arrow-up1703arrow-down1external-linkIndie game developers have a new sales pitch: being ‘AI free’www.theverge.comcogih@lemmy.world to Games@lemmy.worldEnglish · 2か月前message-square70fedilink
minus-squarenogooduser@lemmy.worldlinkfedilinkEnglisharrow-up54·2か月前We used to call the code that determined NPC behaviour AI. It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
minus-squareyermaw@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down2·2か月前Lol gramps here thinks bots are AI skullemoji skullemoji bro
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up14·2か月前And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
We used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
Used to?
Lol gramps here thinks bots are AI skullemoji skullemoji bro
And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.