The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers
You’re literally using the exact same logic here, again. We can again distill the argument and these examples as, “everyone does it so it’s not a bad thing”.
Secondly, it doesn’t have to be a “problem”, sure, but it’s not a good representation of what to expect. Nobody’s saying it’s a “huge problematic practice”. It’s just annoying. The best trailers to me are just… gameplay. Anything else would be a teaser.
Thirdly, it’s not really “suddenly”. It’s been like this for a long time and I haven’t ever liked it. It’s just the first time you’re hearing me say it.
Fourth…ly? One is allowed to feel like it is a problem, too, if that would indeed be how one felt about it. 👍
That’s why there are different kinds of trailers. You have announcement/teaser trailers, gameplay trailers, cinematic trailers (for showing cutscenes and story content), character trailers…
🤷♂️ I guess I’m only interested in certain types of trailers. And that’s the real argument right there, which is valid, that there are different kinds of trailers. That’s perfectly fine.
But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”. There are very few instances of that being a valid argument. I can think of linguistics as one example. 😄
Not to be pedantic, but your critique of the existence of an announcement trailer feels like walking into a pizza shop, ordering a pizza, then getting mad because you wanted a burger.
If you don’t like announcement teasers then don’t watch them and just wait for the reveal trailer to release?
It usually goes announcement -> teaser -> reveal -> the rest
“That’s kinda how announcement trailers usually go?” Isn’t an appeal to tradition or a moral preference statement, which you seem to interpreted it as… It was just questioning your expectations. They are simply pointing out that you judged the trailer for being something it was never expected to be.
Announcement trailers are non-committal by design - it’s the formal declaration of a project without making promises that are too early to make.
Sadly that is the trend, but not always (thank goodness). I do think people are getting wise to this smoke and mirrors garbage though. Anyone can make a sexy looking rendered scene. Without a hint of what the actual gameplay will look like, it’s just pointless.
I get where you are coming from, but cinematic trailers are not pointless.
Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.
Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.
You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.
What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)
It’s not pointless, just knowing they’re working on a divinity sequel is exciting to me. Claiming the game looks amazing or some variation of is wrong though.
That’s kinda how announcement trailers usually go though?
Always someone chiming in with this fallacy. “This is how everyone does it!” That doesn’t mean it’s a good thing. 😕
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.
You’re literally using the exact same logic here, again. We can again distill the argument and these examples as, “everyone does it so it’s not a bad thing”.
Secondly, it doesn’t have to be a “problem”, sure, but it’s not a good representation of what to expect. Nobody’s saying it’s a “huge problematic practice”. It’s just annoying. The best trailers to me are just… gameplay. Anything else would be a teaser.
Thirdly, it’s not really “suddenly”. It’s been like this for a long time and I haven’t ever liked it. It’s just the first time you’re hearing me say it.
Fourth…ly? One is allowed to feel like it is a problem, too, if that would indeed be how one felt about it. 👍
That’s why there are different kinds of trailers. You have announcement/teaser trailers, gameplay trailers, cinematic trailers (for showing cutscenes and story content), character trailers…
🤷♂️ I guess I’m only interested in certain types of trailers. And that’s the real argument right there, which is valid, that there are different kinds of trailers. That’s perfectly fine.
But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”. There are very few instances of that being a valid argument. I can think of linguistics as one example. 😄
Not to be pedantic, but your critique of the existence of an announcement trailer feels like walking into a pizza shop, ordering a pizza, then getting mad because you wanted a burger.
If you don’t like announcement teasers then don’t watch them and just wait for the reveal trailer to release?
It usually goes announcement -> teaser -> reveal -> the rest
My critique is of the argumentative style of “everyone does it, so it’s fine”.
That’s it.
“That’s kinda how announcement trailers usually go?” Isn’t an appeal to tradition or a moral preference statement, which you seem to interpreted it as… It was just questioning your expectations. They are simply pointing out that you judged the trailer for being something it was never expected to be.
Announcement trailers are non-committal by design - it’s the formal declaration of a project without making promises that are too early to make.
Sadly that is the trend, but not always (thank goodness). I do think people are getting wise to this smoke and mirrors garbage though. Anyone can make a sexy looking rendered scene. Without a hint of what the actual gameplay will look like, it’s just pointless.
I get where you are coming from, but cinematic trailers are not pointless.
Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.
Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.
You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.
What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)
You can’t just expect people to actively interpret media. We have entire school systems designed to avoid educating them with those skills.
It’s not pointless, just knowing they’re working on a divinity sequel is exciting to me. Claiming the game looks amazing or some variation of is wrong though.