To be honest, I think, they both have their place. In Rust, you typically wouldn’t return just a bool, but rather the element that you removed, so like this:
I believe that it is useful in a few places. cppreference.com mentions templates as one case:
Trailing return type, useful if the return type depends on argument names, such as template<classT, classU> autoadd(Tt, Uu) -> decltype(t + u); or is complicated, such as in auto fpif(int)->int(*)(int)
The syntax also matches that of lambdas, though I’m not sure that adding another way of specifying regular functions actually makes the language more consistent, since most code still uses the old style.
Additionally, the scope of the return type matches the function meaning that you can do
To be honest, I think, they both have their place. In Rust, you typically wouldn’t return just a
bool, but rather the element that you removed, so like this:fn getofmylawn(lawn: Lawn) -> Option<Teenager> { lawn.remove() }And then with such a more complex return-type, C-style means that you can’t see the function name right away:
Option<Teenager> getofmylawn(Lawn lawn) { return lawn.remove(); }I also really don’t think, it’s a big deal to move your eyes to the
->…Amusingly, modern C++ allows you to copy the rust signature nearly 1:1:
auto getofmylawn(Lawn lawn) -> Option<Teenager> { return lawn.remove(); }Huh, did that emerge out of unrelated design decisions or did they just figure

I believe that it is useful in a few places. cppreference.com mentions templates as one case:
The syntax also matches that of lambdas, though I’m not sure that adding another way of specifying regular functions actually makes the language more consistent, since most code still uses the old style.
Additionally, the scope of the return type matches the function meaning that you can do
auto my_class::my_function() -> iterator { /* code */ }instead of
my_class::iterator my_class::my_function() { /* code */ }which is kinda nice
Very interesting, thanks! 🙂