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Joined 6 years ago
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Cake day: May 31st, 2020

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  • I always thought openSUSE’s package manager zypper has quite a few neat ideas:

    • It offers two-letter shorthands for subcommands, so zypper installzypper in, updateup, removerm.
    • When it lists what packages it will install or remove, it will list them with the first letter highlighted in a different color, kind of like so: fish git texlive
      This makes it really easy to visually scan the package list, and since it’s sorted alphabetically, it also makes it easier to find a particular package you might be looking for.
      And while there’s separate lists for packages to be added vs. updated vs. removed, they also color those letters in green vs. yellow vs. red, so you can immediately see what’s what.
    • When it lists items (other than packages), it prints an ID number, too.
      So, zypper repos gives you a list of your repositories, numberered 1, 2, 3 etc., and then if you want to remove a repo, you can run zypper removerepo 3.
    • When you run a zypper search, it prints the results in a nicely formatted table.

    Documentation: https://doc.opensuse.org/documentation/tumbleweed/zypper/





  • Ephera@lemmy.mltoMemes@sopuli.xyz*stares*
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    4 days ago

    Hmm, is it an ATM where you just scan your card once? All the ATMs I’ve ever used required your card to be physically in the machine throughout the whole process. As soon as you pulled out, it would go back to the home screen until the next person put in their card…












  • In my experience, the biggest problem is that maintainable code necessarily requires extending/adapting existing structures rather than just slapping a feature onto the side.

    And if we’re not just talking boilerplate, then this necessarily requires understanding the existing logic, which problems it solves, and how you can mold it to continue to solve those problems, while also solving the new problem.

    For that, you can’t just review the code afterwards. You have to do the understanding yourself.
    And once you have a clear understanding, it’s likely that the actual code change is rather trivial. At least more trivial than trying to convey your precise understanding to an LLM/intern/etc…


  • Will it smooth out a wall that is supposed to look like it can be destroyed?

    Yeah, at the very least, it will throw a whole bunch of details into the general area, which will make it harder to tell what’s interactable.

    We’ve had photorealistic games before, by taking literal photographs and using those as point-and-click levels. You practically don’t see that anymore these days, because not being able to tell what’s interactable was a major weakness.

    Doesn’t mean that DLSS 5 or the like will strictly have the same problem, but it certainly feels like these companies are trying to throw in photorealism again, with no regards for the cost.



  • Last time, I was in the store, the last non-Chiquita bananas were two bunches with basically half-sized bananas.

    And well, it did cross my mind that I’m basically paying extra for the “packaging” that way, as they have almost more peel than pulp. (The bigger the banana[1] the less surface area it has, relative to the volume.)

    But on the other hand, I can portion those small bananas better, so there’s ups and downs, for sure. Which means, it’s actually quite fair that they have some smaller bananas in the store, too.


    1. Or any other object. ↩︎


  • I mean, yeah, but you’re kind of saying what the others here were saying, too, in that when something fits the anywhere close to the “old hag” category, that the probabilities will shove it entirely towards “old hag”.

    That it’s somewhat fitting for this character, I would expect to be coincidence. Like, maybe they did actually give the image generator somewhat of a system prompt for this demo, that it should make her look extra wrinkly.
    But yeah, shoving all depictions of women either towards young model or old hag is quite emblematic of these image generators, so personally, I don’t think, it was even necessary…