Probably wouldn’t have 3000+ hours, if you just waltzed through the whole thing. Like, that’s boring when it’s no challenge anymore.
Probably wouldn’t have 3000+ hours, if you just waltzed through the whole thing. Like, that’s boring when it’s no challenge anymore.
I try to balance health with frustration by buying snacks, which satiate at least somewhat, so for example trail mix or fruit. 🥴
This anti-meme brought to you by me pouring from a big bag of freeze-dried strawberry slices into a tiny bowl of cereal this morning, which made me think of this meme template. Then I realized, that’s probably exactly what’s happening in the template. 🫠
There’s these “ontological arguments”, which are basically folks trying to prove the existence of a god by reasoning with pure logic, so without relying on evidence. And they all sound like that. 🫠
One of the classics goes roughly like this:
These arguments are also always funny, because the same logic can be used to “prove” all kinds of things. For example, a perfect island can exist, therefore it must exist. 🙃
As far as I can tell, the arguments don’t actually get better over time either, but rather just more convoluted, to make it less obvious how silly they are…
Yeah, they actually renamed to “Fugging” in 2020, because it was getting out of hand…
Yeah, this is probably going to sound like a truism, but to avoid shitty Scrum, you need to resist management trying to alter the processes, but you should absolutely tweak the processes to account for the needs of the devs.
Basically, yet another reporting meeting does not help deliver the software faster. But more (or less) meetings for devs to sync what they’re working on, that can help, depending on your team’s specific needs.
Yeah, it reads like they wanted to make that reality show and then just slapped a random franchise on it for PR reasons.
At its core, SystemD coordinates and launches all the services in your operating system. So, it is essential for the boot process, but also does scheduling, meaning you could run a backup script every night with it, for example.
That’s the simple answer. But in truth, SystemD is often criticized for doing too much, so it’s hard to describe what it really does. For example, you can also manage network interfaces via SystemD.
Kind of the goal of SystemD is to provide common plumbing which works the same across distros, so that when you configure your services or network interfaces etc. on Ubuntu, it works the same as on openSUSE or Arch or whatever.
Gotta love Linux newbies talking about their first experiences and they’ve already tried 3 distros that I have barely on my radar. A few months in, I hardly knew what SystemD was and this guy’s already on a distro that explicitly removes it.
If you prepare an installation USB stick, so-called “Live-USB”, and select in the BIOS that it should boot from that, then you can test-drive Linux before you install it.
There is more details involved, like you may need to turn off Secure Boot in the BIOS, but yeah, point is, you don’t have to commit to Linux to try it.
I’m guessing, you mean this then: https://github.com/edc/bass
But well, I was rather thinking of when it’s using Bash-scripting-syntax to combine multiple commands.
Like, maybe there’s a for-loop in there. You just can’t paste that directly into Fish and have it work. Granted, you should probably put that into a script file, even if you’re using Bash, but yeah, just temporarily launching bash is also an option.
I have that occasionally when I want to copy a complex bash command from somewhere. But yeah, I can then just run bash, run the command in there and then exit back out of there.
It still gives you basically no advantage compared to just making your terminal emulator launch fish by default. And well, it does give you the major disadvantage that scripts without shebang will fail.
To me, it genuinely makes a huge difference that I don’t have to manually press Ctrl+R for history search. Because 9 times out of 10, I accept a history suggestion from Fish where I did not think about whether it would be in my history.
This includes really mundane commands, like cd some/deeply/nested/path/. You would not believe, how often I want to cd into the same directory.
But I’ve also had it where I started typing a complicated docker run command and Fish suggests the exact command I want to write, because apparently I already ran that exact command months ago and simply forgot.
I believe, they were talking about this Kyle Rittenhouse person. Kyle presumably drinks water. If they’re convinced that it turns people gay, well, presumably their own sexuality did not conflict with this theory.
Veloren started as a clone, or perhaps rather spiritual continuation, of Cube World: https://en.wikipedia.org/wiki/Cube_World
Cube World was hyped quite a bit, particularly because the solo dev made huge promises. Then he released an Alpha build, made a bunch of money from that and went into radio silence.
Veloren basically set out to build the game, that Cube World was promised to be. And well, they’ve long surpassed what was in that Alpha build.
I think, this was on my mind: https://pt.mezzo.moe/w/waYE4NkZGpqQ9qpW1th1ga?start=15m10s
I don’t know, with this example in particular, I find it quite disruptive, too, that there’s explanations of the game mechanics and then the character barges in with some funky expression and some rhethoric question à la “And then I’m that thing?”. Yeah, dude, did you not listen to the tutorial ghost explaining that just then?
In fairness, this is a game that’s pretty much story-first with a bit of puzzling in between. And it was only that Let’s Play that I saw; I would’ve almost certainly skipped that game, if I came across the store page, since I assume, it would’ve been obvious that it’s a story game.
Well, and also in fairness, this is a pretty fringe game. There’s a decent chance that it isn’t considered ‘good’ in other aspects either.
In general, I don’t want to be too critical. Not every game has to be for me. Well, most don’t have to be, since I don’t play an insane variety of games to begin with. But yeah, still just wanted to throw that into the conversation as a pet peeve of mine, since there’s (perhaps less egregious) examples of that in a variety of games.
I think, you’re perhaps conflating story with gameplay here? I do think, it’s good to incorporate the tutorial into normal gameplay. So, you start playing the actual game right away and get told the controls as you need them. And sure, if it is a story-driven game, that probably means there has to be a story segment before all that to explain why you’re starting on this journey to begin with. So, I’m not saying I want the tutorial to be an entirely separate thing, like it typically was in the 90s.
I’m mainly just complaining about when it’s too intermixed, because I’d like to be able to skip all the text boxes where they’re rambling about the story. If they switch mid-sentence to explaining what you’re supposed to do and what buttons to press, then I’m likely to miss that while skipping through the story bits.
Preferably, there’s a separate info box on screen after the dialogue ends (which is a good idea for several reasons), but it could also just be highlighted, if they want it to be within the dialogue.
You know what you can also carry inside a backpack? Bags. And inside those bags? Even more bags. Basically, you can carry infinite carrying capacity in your backpack! 🙃