

Where I typically notice it, is that the text starts repeating a few handful of points.
The prompt will have been to write a story on those points, and because it doesn’t have much else to go off of, it will just shoehorn those exact points again and again.
I expect this to always be a telltale sign, because if your point can be made in the length of the prompt, there’s a rather limited amount of noise it can add to that before it would have to go off-script.











I really don’t like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.
I also have to say, though, that it really doesn’t help my immersion when the fairy, that just told me she’s from the clan Uhgaloogah, then tells me to press the X button on my controller.
If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn’t part of the game world.