

Yeah, I really wonder what their thought process was. Are you supposed to bid on multiple foods, so that if you get outbid, you can fall back to the next one?


Yeah, I really wonder what their thought process was. Are you supposed to bid on multiple foods, so that if you get outbid, you can fall back to the next one?


When you ring the doorbell to pick it up, they quickly chuck it into the microwave. 🙃
It’s key-based client authentication. Just open your SSH key’s .pub file in Microsoft Publisher, then export to PDF.


Instant messengers.


Oh man, I use a shopping list app, which lets you sort the products into aisles, so that you can just walk through the store and complete the checklist top-to-bottom as you visit each aisle.
This would be excellent for that.


Dungeon Lawl Stone Soup 🙃


I think, the problem is that Nvidia has two customer groups. Those that buy their products and those that buy their stock options. Nvidia can produce garbage that completely misses the point of real-world usage, so long as they can convince investors that other investors will join the pyramid scheme. And for that, it just has to look like impressive tech, not actually good or artistically meaningful.


In my experience, the biggest problem is that maintainable code necessarily requires extending/adapting existing structures rather than just slapping a feature onto the side.
And if we’re not just talking boilerplate, then this necessarily requires understanding the existing logic, which problems it solves, and how you can mold it to continue to solve those problems, while also solving the new problem.
For that, you can’t just review the code afterwards. You have to do the understanding yourself.
And once you have a clear understanding, it’s likely that the actual code change is rather trivial. At least more trivial than trying to convey your precise understanding to an LLM/intern/etc…


Will it smooth out a wall that is supposed to look like it can be destroyed?
Yeah, at the very least, it will throw a whole bunch of details into the general area, which will make it harder to tell what’s interactable.
We’ve had photorealistic games before, by taking literal photographs and using those as point-and-click levels. You practically don’t see that anymore these days, because not being able to tell what’s interactable was a major weakness.
Doesn’t mean that DLSS 5 or the like will strictly have the same problem, but it certainly feels like these companies are trying to throw in photorealism again, with no regards for the cost.


Hmm, interesting. For what object is this not correct? And does it exist in Euclidian 3D space? 😅


Last time, I was in the store, the last non-Chiquita bananas were two bunches with basically half-sized bananas.
And well, it did cross my mind that I’m basically paying extra for the “packaging” that way, as they have almost more peel than pulp. (The bigger the banana[1] the less surface area it has, relative to the volume.)
But on the other hand, I can portion those small bananas better, so there’s ups and downs, for sure. Which means, it’s actually quite fair that they have some smaller bananas in the store, too.
Or any other object. ↩︎


I mean, yeah, but you’re kind of saying what the others here were saying, too, in that when something fits the anywhere close to the “old hag” category, that the probabilities will shove it entirely towards “old hag”.
That it’s somewhat fitting for this character, I would expect to be coincidence. Like, maybe they did actually give the image generator somewhat of a system prompt for this demo, that it should make her look extra wrinkly.
But yeah, shoving all depictions of women either towards young model or old hag is quite emblematic of these image generators, so personally, I don’t think, it was even necessary…


Don’t think the playable characters are supposed to be creepy, but yeah, a yassified zombie would probably fit right in. 😅


Never cared for realism in games to begin with, so don’t particularly care to comment on how it looks, but I’ve been thinking that I genuinely find it creepy.
Not just Uncanny Valley material, but also having these faces stare at you, always fully lit, it just gives me the creeps, kind of like a panopticon situation.
I don’t fucking know, if that’s my own trauma playing into that, where for the longest time, people looking at me generally meant they’re about to bully me.
But either way, I’m about to head to bed and genuinely feel like there’s a 20% chance I’ll have a mild nightmare from that shit.
This whole AI craze has been a wild ride of all kinds of nightmare fuel, from depictions with missing/additional limbs to the weirdest warping of objects+limbs in those fucking generated videos. And the worst part is that some folks seem to just not see it or not want to see it, so they keep using the nightmare generators.


Yeah, IPv4 addresses use four bytes. Those four bytes are represented as four decimal numbers, separated by dots. And a byte can only represent the decimal values 0–255.
Everything I implement at work is open source because I don’t want to wait for a purchase approval.
Just to say, though, I feel like 99% of the software we deploy is open-source for that exact reason. Projects generally start out small, where you try to evaluate some concept. You’re not gonna spend months to go through the purchase process of some proprietary tool, if you can help it…
Hmm, is it an ATM where you just scan your card once? All the ATMs I’ve ever used required your card to be physically in the machine throughout the whole process. As soon as you pulled out, it would go back to the home screen until the next person put in their card…