I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3.
No, it doesn’t. My problem is that missing a parry, on an animation I haven’t seen before and haven’t been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it’s that there’s not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went.
The parry button is a core concept of the game that you are interacting with multiple times in a round of combat.
To say the late game is “parry or die” is analagous to saying the late game is “attack or die”, “level up or die”, “use potions or die”, “learn builds or die”, etc
Yeah. You have to interact with the core mechanic.
No, it does not convey your actual opinion at all, in fact.
I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3.
Your problem boils down to:
“I was forced to use the parry button to progress in the game.”
If this became an issue for you, then you probably should have changed the difficulty to be lower.
No, it doesn’t. My problem is that missing a parry, on an animation I haven’t seen before and haven’t been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it’s that there’s not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went.
Okay. I disagree with your criticism.
Now let’s go back to the beginning. Wow, looks like… that’s not what you said in the beginning.
Looks like you put words in my mouth when I was keeping it short.
“Parry or die” came from you verbatim, actually.
Which is not your criticism.
Sounds the same to me. You do lose nuance in brevity, but I didn’t expect someone to see that and think I don’t like video games.
The parry button is a core concept of the game that you are interacting with multiple times in a round of combat.
To say the late game is “parry or die” is analagous to saying the late game is “attack or die”, “level up or die”, “use potions or die”, “learn builds or die”, etc
Yeah. You have to interact with the core mechanic.
No, it does not convey your actual opinion at all, in fact.
I disagree with your criticism of my comment.