• samus12345@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    4
    ·
    8 months ago

    And as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.

    • SSTF@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      8 months ago

      I think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.

      • samus12345@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Survivorship bias doesn’t make sense in this context, because I actually lived then and played hundreds of games. Plenty were buggy as hell (notice I said game-breaking bugs specifically), but none were unplayable (well, not because of bugs anyway). I hear Battletoads on NES was uncompleteable 2 player, but my brother and I never made it to level 11 together to find out.

    • deathbird@mander.xyz
      link
      fedilink
      arrow-up
      2
      ·
      8 months ago

      Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.

    • FMT99@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”