I just finished my second playthrough of Dead Island 2, and for some reason this game really resonated with me the way few other games ever have, and just like with the first playthrough, I’m kind of bummed that there’s nothing left for me to do in the game.

The story was the weakest part, but the gameplay, music, sound production, voice acting, “set design,” – everything-- was absolutely incredible, imo. Attention to detail is huge for me, and when I can read what it says on a tiny box of pills–that says passionate devs and quality publisher to me. I also LOVE how the zombie damage is depicted, with different weapons causing different wound shapes, and the guts jiggle independently of the body. Most satisfying zombie killing ever.

So what games did you yearn for more of when you finished it?

    • ouRKaoS@lemmy.today
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      4 days ago

      My cousin was on the dev team for Days Gone!

      Don’t get to see him much, since he’s on the west coast & I’m in the Midwest, but it always makes me smile when people talk about “his” game (not a lead on the team, lol)

    • burrito@sh.itjust.works
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      4 days ago

      Control is SO GOOD I felt exactly the same way. I just finished Alan Wake and I’m now playing Alan Wake 2 and would highly recommend them both if you enjoyed control. Alan Wake 2 has some tie-ins with the Control story too.

      • stringere@sh.itjust.works
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        3 days ago

        I had Alan Wake on PSPlus but cut that subscription, along with any support for Playstation after the Mythbusters fiasco, so I’ll have to pick them up on Steam/GoG/other sources when I’m done with my 4th playthrough and 100% achievements on a 2nd platform (PS4 and now PC).

        Has to be mentioned: ASHTRAY MAZE. One of the best music and action levels I’ve enjoyed in any game.

    • cRazi_man@europe.pub
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      4 days ago

      Man, that game did so many things right. Really miss the experience and really looking forward to the next.

      • stringere@sh.itjust.works
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        3 days ago

        The service weapon as melee looks awesome and the Hiss escaping into New York provides for some awesome opportunities in a large (open?) world.

          • stringere@sh.itjust.works
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            3 days ago

            Good point, part of Control’s magic is the narrative which could be broken by an open world. Also would complicate one of the cool things about Control, which was that (AFAIK) you cannot lock yourself out from achievements.