“Codec information” is in ROM or implemented in hardware directly. Even studio quality audio interfaces that are DSP comtrolled will need only relatively small amounts of RAM; relatively slow memory for variable space and slightly faster mem for buffering. Both in the megabyte range and far from the speed that GPUs or AI require.
“Codec information” is in ROM or implemented in hardware directly. Even studio quality audio interfaces that are DSP comtrolled will need only relatively small amounts of RAM; relatively slow memory for variable space and slightly faster mem for buffering. Both in the megabyte range and far from the speed that GPUs or AI require.