Posting the Sony one implies it’s exclusive to PlayStation and derails the conversation to a place it really doesn’t need to go.
Personally I’m cautious. After the way the second one ended, I never touched the third one. They kinda pull this bait-and-switch where if you try to pick the good ending, the game shames you for it. It’s almost as bad as Mass Effect 3 telling you that you have three choices, giving you three paths, and not telling you which one is which. Maybe a bit worse. I mean to go through this whole game and just get shit on for trying to do the right thing. It’s a bit shit.
Then again, Peter Molyneux isn’t involved in this. He’s making a sequel to Black and White set in the Fable universe without using the Fable name (but he is using the Albion name) so it’s kinda confusing. Obvious if you know what you’re looking at, though.
Look saving the dog is the only choice, you can go get another wife and kids and a million gold is so easy to get by that point in the game. My biggest problem with 2 was that I was so evil by the time I realized that I needed to get to a level of good to get an expression to open the last door and I just didn’t want to do it anymore.
3 is easy bad ending or huge money grind for good ending, that is the whole game.
I liked 3 a lot. But it’s way too easy. IIRC you also can’t die. You just revive with a scar. But I never “lost” until I got to that assassin for the DLC.
Also, yeah, the ending was price gouge all of your rental properties or let everyone die. Like, great, what a choice.
Gameplay was fun though. Missions were fun. Everything was good except those two things.
All of the Fable games were easy. The first one had a shield spell early in the magic tree that made hits drain mana instead of health, mana potions were cheaper than health potions, you could carry a ton of them, and using them was instantaneous even in battle. It was straight-up impossible to die unless you did so deliberately.
The shield spell also made it so getting hit didn’t reset your combo (which acted as an experience multiplier), so you could grind against infinitely respawning enemies like town guards or undead in the graveyard for a while until your combo was in the hundreds, then chug a few experience potions and max out all of your stats instantly.
The only downside was that the spell made an annoying loud humming noise the entire time it was active.
I can’t remember ever having trouble in the second, but I don’t remember it being so broken either. It was just tuned a little too low since they wanted casual players to be able to enjoy it. The games could really have used difficulty options.
Here’s the unbranded trailer that shows all the platforms it’s on.
https://www.youtube.com/watch?v=C5qWGaqzk98
Posting the Sony one implies it’s exclusive to PlayStation and derails the conversation to a place it really doesn’t need to go.
Personally I’m cautious. After the way the second one ended, I never touched the third one. They kinda pull this bait-and-switch where if you try to pick the good ending, the game shames you for it. It’s almost as bad as Mass Effect 3 telling you that you have three choices, giving you three paths, and not telling you which one is which. Maybe a bit worse. I mean to go through this whole game and just get shit on for trying to do the right thing. It’s a bit shit.
Then again, Peter Molyneux isn’t involved in this. He’s making a sequel to Black and White set in the Fable universe without using the Fable name (but he is using the Albion name) so it’s kinda confusing. Obvious if you know what you’re looking at, though.
Look saving the dog is the only choice, you can go get another wife and kids and a million gold is so easy to get by that point in the game. My biggest problem with 2 was that I was so evil by the time I realized that I needed to get to a level of good to get an expression to open the last door and I just didn’t want to do it anymore.
3 is easy bad ending or huge money grind for good ending, that is the whole game.
I liked 3 a lot. But it’s way too easy. IIRC you also can’t die. You just revive with a scar. But I never “lost” until I got to that assassin for the DLC.
Also, yeah, the ending was price gouge all of your rental properties or let everyone die. Like, great, what a choice.
Gameplay was fun though. Missions were fun. Everything was good except those two things.
All of the Fable games were easy. The first one had a shield spell early in the magic tree that made hits drain mana instead of health, mana potions were cheaper than health potions, you could carry a ton of them, and using them was instantaneous even in battle. It was straight-up impossible to die unless you did so deliberately.
The shield spell also made it so getting hit didn’t reset your combo (which acted as an experience multiplier), so you could grind against infinitely respawning enemies like town guards or undead in the graveyard for a while until your combo was in the hundreds, then chug a few experience potions and max out all of your stats instantly.
The only downside was that the spell made an annoying loud humming noise the entire time it was active.
I can’t remember ever having trouble in the second, but I don’t remember it being so broken either. It was just tuned a little too low since they wanted casual players to be able to enjoy it. The games could really have used difficulty options.
The money grind in 3 is easy, too. You just need to buy a house, rent it out, use that to buy another house, etc.
To get the good ending you need to become a landlord.
Plot twist: this is actually the evil ending.
You can also get really good at Lute Hero, but it takes longer.
it has been a long time since i played either but i know i loved 2 and 3 was a let down but still worth playing.