Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 1 month agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square24fedilinkarrow-up1199arrow-down113
arrow-up1186arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 1 month agomessage-square24fedilink
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·1 month ago relatively stable between the twelfth and the eighteenth century Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·1 month agoI don’t know, we need a medievalist here
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·1 month agoWell, there was that little thing called the black death, if I recall correctly…
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·1 month agoAh, yeah, there was, that’s not how most of the time went, though
Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
I don’t know, we need a medievalist here
Well, there was that little thing called the black death, if I recall correctly…
Ah, yeah, there was, that’s not how most of the time went, though