- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
The effects of recent layoffs continue to spread across the industry. Over one in four (28%) survey respondents were laid off in the past two years, increasing to one-third (33%) for those in the United States, and half said their current (or most recent) employer has conducted layoffs in the past 12 months. Those at AAA studios were highly likely to have experienced layoffs at their companies; two-thirds of respondents at AAA studios said their companies had layoffs. One-third of people working at indie studios reported the same.
The smaller survey of students illustrates widespread pessimism among future developers and leaders eager to enter the space. Three-fourths (74%) of surveyed students said they are concerned about their future job prospects in the game industry. Students noted the lack of entry-level jobs, increased competition from laid-off workers with more experience and AI-led displacement.



The console market is also cyclical. Like, when a new console is released, that’s a huge impact that doesn’t really have an analog in the PC video gaming world (or the mobile world, for that matter).
It looks like both the Xbox Series X and S and the PS5 came out in North America right around the beginning of that surge:
https://en.wikipedia.org/wiki/PlayStation_5
https://en.wikipedia.org/wiki/Xbox_Series_X_and_Series_S