They started with an IP that was hugely successful. It had done well in different formats including top-down, side-scroll, and 3D. Fully open world was the next big challenge for the Zelda franchise to meet, and it met it well. They marketed it as eliminating the loading screen, which was a big deal before SSDs removed that bottleneck.
They started with an IP that was hugely successful. It had done well in different formats including top-down, side-scroll, and 3D. Fully open world was the next big challenge for the Zelda franchise to meet, and it met it well. They marketed it as eliminating the loading screen, which was a big deal before SSDs removed that bottleneck.