For me, Tunic. Well, it’s a bit more complicated. I was burnt out on soulslikes and wanted a break. Saw what I thought was a nice little Zelda clone, as in I was scrolling the Steam store home page and did a double take when I saw the one and only piece of promotional art for the game. That character design looked like it was one floppy green hat away from a lawsuit from Nintendo. Instantly downloaded it upon learning that the instruction manual played a big part in the gameplay.

I have fond memories of game manuals when I was a kid, coming home from not-yet-gamestop with a new game looking at all the concept art, or having my parents read to me from the super mario 3 manual when I was little. Anyway, long story short the game was another soulslike. Set in the ruins of a fallen civilization? Check. Spend currency to level up? Check. Opening up shortcuts to previously visited areas as you progress? Check. Difficult bosses? Check.

Oh, but what’s this? The whole game is in this indecipherable script that you have to decode? Oh baby! I spent way, way way too much time trying to decipher it. I got so obsessed that it was effecting my sleep and I had to uninstall the game for a few weeks. Never ended up solving it.

spoiler

I knew it was an English cipher from the beginning. Nobody ever goes full conlang, as much as I would love that. I got as far as deducing it was phonemic, as the same glyphs kept appearing before cleartext words, which I assumed were “a/an” and “the”, and the way “the” was written made me think it was two glyphs, one for the <th> and one for <e>. The last thing I got before giving up and looking it up online was one of hte ghosts standing next to the well in the village and repeating the same word three times. Of course he’s saying “well well well”.

Anyway, overall the experience was a roller coaster of mild interest to acute dislike shifting to all consuming curiosity and finally to exasperation. I don’t think a game has evoked that many varied reactions from me. The music is also amazing.

  • daannii@lemmy.world
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    17 hours ago

    Hellblade. Senua’s sacrifice

    I don’t particularly like “medieval” games. Which I thought this was. It isn’t. But I played it because I heard somewhere it was a psychological game. It is.

    It also was cheap when I bought it. Like $10.

    I really like it. I ended up watching all the dev log videos on it. I have a background in psychology and was rather impressed by how many things in the game are based on the perception distortions common in schizophrenia.

    Like the mask thing is part of that too. The pattern matching from perspectives. Seeing faces in trees or rocks (paraedolia). That’s all part of the condition.

    The story itself was also very good and it is a personal story of her journey.

    However that said. Hellblade 2 was awful in every way that made the first one good. Bad puzzles. No real personal journey. Story was garbage. And very little player autonomy. No exploration. Fixed speeds and at the start of every single enemy encounter, the enemy, a man, beats the piss out of you.

    Almost to the point it felt exploitive, and for people who like watching men beat up women.

    Sad to see the 2nd so terrible. But the first is brilliant. It’s also the perfect length. Not too long.

    • starman2112@sh.itjust.works
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      39 minutes ago

      The first game was a trip. Played it in a pitch black room with noise canceling headphones. It’s wild how quickly I got used to hearing Senua’s voices. World felt empty when I stopped playing. I still go back and listen to that one cutscene every couple months