hey I’m a solo gamedev and I recently launched the demo for Folk Emerging.

if you’re into turn-based strategy games like Civilization and enjoy in-depth characters, cultures, and ecosystems, then this might be for you!

curious to hear what folks around here think

  • Nick@lemmy.world
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    2 hours ago

    Stone age nomadic 4X is fresh. Most 4X games end up as city builders with borders—nomadic shifts the whole economic model.

    • CuriousDynamics@lemmy.worldOP
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      2 hours ago

      true, one of impacts on the resource economy, for example, is that here you don’t have stockpile limits, but you have carrying capacities, so if you have more than you can carry it gets left behind when you move

  • Albbi@piefed.ca
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    3 hours ago

    I’ve always loved the beginning of a Civ game, but kinda hated how bogged down the middle and late game get. So if this gives the feeling of early civ games, I’ll probably love it.

    • CuriousDynamics@lemmy.worldOP
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      3 hours ago

      nice! yeah this is very much inspired by the early part of Civ, and the many hours I spent playing Civ 2 and 3 as a kid :)

    • Albbi@piefed.ca
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      3 hours ago

      Ok, right off the bat the nested tooltips is a really cool system.

      • CuriousDynamics@lemmy.worldOP
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        3 hours ago

        glad you like it. i must credit At The Gates, which pioneered it afaik, and games like Old World that have improved on it over time

    • CuriousDynamics@lemmy.worldOP
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      3 hours ago

      @athatet gave a great summary, and the Civ games are the biggest mainstream example of 4X games. there are many sub-genres and lots of games that use it as a foundation but extend it in various ways, and Folk Emerging does that too by centering around nomadic gameplay and complex ecosystems

    • athatet@lemmy.zip
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      5 hours ago

      It’s a specific type of strategy game in which you: eXplore your surroundings, eXploit the natural resources, eXpand your empire, and eXterminate any competition. Think like the CIV games.