“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



Yep, I’m more suggesting that this was the logical path they would have continued down.
I personally don’t like the generation because it’s functionally noise and can effect the feel / responsiveness of the game. Upscaling seems pretty reasonable - but like many I just can’t abide by the notion that we are counting a generated frame as a frame for benchmark sake.
I’m not against framegen existing. It’s a preference. Same as that feature on TVs. To each their own.
Back to the new dlss though: yeah it was inevitable they go here… and I’m personally thrilled this was the line everyone more or less took issue with.