Today’s game is Stardew Valley. Me and some friends got the idea to play a big lobby with around the 6 of us just to see how it went. So far it’s gone well. I stole someone’s furniture and moved their house to a random corner. Then i sold all my Parsnips just to grow potatoes. I wanted to see how far i could get just growing them.

I’ve been mostly making a living fishing all day. So far we’re on the 13th and i’ve got enough for a Chicken Coop. Next time we play i plan to have it built. Maybe even pick up a few chickens if we go that long.

The game is interesting as in all my saves, i feel like it becomes a social game in multiplayer. Like, just run your chores and chat in voice call. It’s really fun. Plus when you interact you can have some fun experiences. Like fishing next to each other or helping to meet the coop goal.

Single player it’s fun too. I can’t help but feel it doesn’t have a lot of replay ability to me personally once i get out of the early game. By summer it just becomes the standard checklist for me.

We ended just on the egg hunt. It was tired and none of us wanted to tackle it. On retrospect i’m thinking i should have picked a different game though to write about today because this game is definitely proving a challenge to talk about.

  • impudentmortal@lemmy.world
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    3 hours ago

    There are ways to make Stardew more competitive:

    • Parody of The Bachelor and all players could compete to marry one NPC

    • First to unlock each new area and plant a sign, like a conquistador planting a flag

    • Biggest ho: first to get 10 hearts with all romancable NPCs

    • First to get married and have 2 kids

    • First to get to a million (if you chose split money)

    • Most money earned in a day/season/year

    • Most combined hearts from NPCs in a day/year/season

    • First to complete ___ collection