Dazharion@lemmy.dbzer0.com to 196@lemmy.blahaj.zoneEnglish · 10 hours agoincomprehensible rulelemmy.dbzer0.comimagemessage-square45fedilinkarrow-up1508arrow-down112
arrow-up1496arrow-down1imageincomprehensible rulelemmy.dbzer0.comDazharion@lemmy.dbzer0.com to 196@lemmy.blahaj.zoneEnglish · 10 hours agomessage-square45fedilink
minus-squareNelDel@piefed.sociallinkfedilinkEnglisharrow-up4·7 hours agoSome of the weapon types in Monster Hunter (Sword & Shield, Lance) have the hunter be left-handed
minus-squareWimopy@feddit.uklinkfedilinkEnglisharrow-up3·6 hours agoYou know, I played a lot of lance and never realised that. I guess it’s because it’s right trigger to block? I guess canonically that probably means hunters are ambidextrous.
minus-squareNelDel@piefed.sociallinkfedilinkEnglisharrow-up1·54 minutes agoI thought I read somewhere that it was mainly to stop weapon models clipping through armor in the first game, and the animations just stuck around
Some of the weapon types in Monster Hunter (Sword & Shield, Lance) have the hunter be left-handed
You know, I played a lot of lance and never realised that. I guess it’s because it’s right trigger to block?
I guess canonically that probably means hunters are ambidextrous.
I thought I read somewhere that it was mainly to stop weapon models clipping through armor in the first game, and the animations just stuck around