Not what is a perfect game or anything but the experience of the game and the things you specifically enjoy there.

  • PlzGivHugs@sh.itjust.works
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    2 days ago

    Generally for me, its all about the flow-state - generally anything with a strong primary gameplay loop thats not too hard to learn, but impossible to master. Roguelikes specifically tend to scratch this itch, since the genre is all about finding a strong core gameplay loop, and than milking every drop of enjoyment out of it. Things like Slay the Spire, Roboquest, or Crypt of the Necrodancer. Others games I like, that do this really well are arcade indie games like Hotline Miami and Anger Foot, and esports titles like CS2 and DotA2.

    That said, my more niche interest in games is in hyper-specialized or experimental hardware. This includes more common stuff like VR, or flight sims with HOTAS, but also less intentional stuff. One of my personal favorites that unfortunately no longer works, was playing CS:GO with a joystick for movement. The analog movement allows for way more percise control in movement, and including allowing you to walk silently faster than is normally possibly. The downside is fact that you couldn’t counterstrafe, although given that I almost exclusively use the Negev, it wasn’t much of a downside.