Not what is a perfect game or anything but the experience of the game and the things you specifically enjoy there.

  • ace_garp@lemmy.world
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    2 days ago

    How well multi-player works.

    If it is coop, like in Bubble Bobble(1986), that needs occaisional partner assists or straight-up player saves.

    Or competitive, like Wipeout 2097(1996), which has excellent catchup mechanics.

    Or larger scale competitive, like Quake1 shareware(Qtest) at 16-player.

    Each of these showed examples of quality play-testing and balancing, making for enjoyable player interaction.

    These days, Cube2:Sauerbraten shows top coop and competitive play in the one game, with insta-CTF interactions largely being good, due to the high quality of sight-line polishing in the base maps.