If it’s a single player narrative-driven game, I want your story to be gripping. I want to be thinking about your game even when I’m not playing. Most recently, Expedition 33 is the gold example of this.
With a multiplayer co-op game, I want to OPTIMIZE. I want to complete goals as though they are all engineering challenges, and I want collaboration on the same axis from the people I’m playing with. Games like Factorio and Satisfactory fill this niche for me, obviously. But I also really like co-op puzzle games like Portal 2 or We Were Here.
With a multiplayer free-for-all game, I crave chaos. I want to interject enough random chance into a game that it’s basically gambling where you can tip the scales by being a skilled player. Party games and kart racers go here.
It depends on the genre.
If it’s a single player narrative-driven game, I want your story to be gripping. I want to be thinking about your game even when I’m not playing. Most recently, Expedition 33 is the gold example of this.
With a multiplayer co-op game, I want to OPTIMIZE. I want to complete goals as though they are all engineering challenges, and I want collaboration on the same axis from the people I’m playing with. Games like Factorio and Satisfactory fill this niche for me, obviously. But I also really like co-op puzzle games like Portal 2 or We Were Here.
With a multiplayer free-for-all game, I crave chaos. I want to interject enough random chance into a game that it’s basically gambling where you can tip the scales by being a skilled player. Party games and kart racers go here.