This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I’d recommend sticking to lossless scaling at 2x or not using framegen at all.

  • Fubarberry@sopuli.xyzOPM
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    1 day ago

    Upscaling tech (DLSS/FSR/etc) is nice as a way to help older/weaker hardware play newer games, and I’ve really appreciated it on the deck. I really don’t like it when games use it as a crutch to avoid having to optimize their game to an acceptable level.

    Frame gen is in a worse spot because it usually only works well on hardware that can already hit 60fps. I’ve never found a built in framegen option that was actually usable on the deck without horrendous input lag and/or graphical issues.

    Lossless Scaling’s Frame Gen is a sometimes exception, I’ve found a few Deck games that it works really well with. There are still occasional graphical issues/ghosting with it, but it can help out quite a bit. It’s weird to me that 3rd party software from a small dev would work better than integrated FG from the game devs/GPU makers, but it is what it is.

    • real_squids@sopuli.xyz
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      1 day ago

      It’s pretty cool even if your hardware isn’t struggling, FSR’s Native AA at 1440p helps a bunch especially if a game has fucked up TAA/sharpening

          • entropicdrift@lemmy.sdf.org
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            4 hours ago

            …but they were talking about it in response to a comment about frame-gen

            I’m just calling out the drift in the meaning of the comment chain. The entropic drift, if you will.

            • real_squids@sopuli.xyz
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              3 hours ago

              They mentioned FSR as being a cool thing for struggling hardware. I expanded on it. That’s how threads work usually lmao