Honestly, the ludonarrative parallels to the experience of a sub are impeccable. The label of “failure” is a reward in-and-of itself and tying it to the actual game experience of failure fills the same role as pain or bondage in BDSM. Yet, like a comic artist needing to learn how to draw well in order to be able to draw “messily” well, a sub has to learn how to navigate their sexual life with skill so they can learn to “fail” in new and more hot ways. The player enjoys their liberty and “competence” all the more knowing that at any point the game designer can yank the chain and make them eat dirt.
Honestly, the ludonarrative parallels to the experience of a sub are impeccable. The label of “failure” is a reward in-and-of itself and tying it to the actual game experience of failure fills the same role as pain or bondage in BDSM. Yet, like a comic artist needing to learn how to draw well in order to be able to draw “messily” well, a sub has to learn how to navigate their sexual life with skill so they can learn to “fail” in new and more hot ways. The player enjoys their liberty and “competence” all the more knowing that at any point the game designer can yank the chain and make them eat dirt.
🫵 found the sub