While the scope of layoffs has stunned employees, industry analysts have told IGN that cost-reduction within Epic Games was inevitable amid growing external pressures and costly industry battles.
While the scope of layoffs has stunned employees, industry analysts have told IGN that cost-reduction within Epic Games was inevitable amid growing external pressures and costly industry battles.
I’ve said it before, and I will say it again:
Epic’s corporate overlords don’t have an original thought rattling around in their collective heads. Their entire business model is to flail around, copy anything that seems remotely successful with a reskin, and hope it sticks.
All that aside, I got to play test early forms of fortnite. It’s original inception was sort of like a plants vs zombies game, but with building. When PUBG blew up in popularity, EPIC completely threw out the original design of fortnite and reworked it into a battle royale game to jump on the PUBG hype train to make lots of moolah. Nothing about fortnite was original, and lots of the content that was added are just copies of games that were already amazing, (nod to guitar hero and rock band,) or reskins of fortnight assets into other things that are popular.
It’s felt like fortnight has been keeping epic alive for nearly a decade. 10 - 15 year olds that were playing fortnight and buying with mom and dad’s $ are grown up; AAAANNNNNNDDDD they don’t have disposable income. 20-24 year olds are experiencing 7.7% unemployment, if they have a college degree. Those numbers get worse the less education young people have. Avg unemployment is about 4.5% vs for highschool kids and kids working through college the unemployment rate is 13%. Epic’s entire profit model depends on a never ending supply of children with access to infinite disposable income.
So if Epic wants to do well financially it’s going to have to:
Thanks for coming to my ted talk.
You forgot one more thing, they still have not changed their model. Instead of investing some of that money into attempting to create new good games, they only seem interested in buying other games that they feel will make them money. Instead of doing the work, they would rather just buy up properties that look promosing. Here’s looking at you Fall Guys.
They bought Rocket League and pulled it from the Steam store to make it a retroactive exclusive, then acted confused as to why players were upset.
That original version still exists - it’s called Save the World and iirc they recently revamped it and made it free for everyone (it used to be a standalone purchase).
Last time I played it I didn’t find it all that engaging, so it’s hardly surprising they stuck with BR as the lead mode once it took off. I guess my point is this: they didn’t ‘throw out’ StW, it just got eclipsed by a far more popular mode. Can’t really blame them for backing a winner.
Oh wow, I might give it another shot…
Oh wait, it’s on epic store, fuck knows if it has linux support, definitely has spyware, if I didn’t interface with it before I sure as fuck won’t interface with it now.
I’m not getting the impression you genuinely want to hop back in, but in case you didn’t know about it, the Heroic games launcher is FOSS, cross platform, and can serve GoG, EGS and Amazon games.
I never use it for EGS because I don’t have an epic account, but it’s been wonderful for my GoG library on Fedora.
E: totally spaced on this, fortnite isn’t playable on PC outside of windows.
I don’t know about Save the World, but the other modes of Fortnite are barred by anti-cheat on Linux, no matter how you launch it.
you know what, I totally spaced on that. this is very likely the case for save the world as well, I’m not aware if anyone who’s played that on Linux.
Few ppl did
shame only in private server or with some kind of kernel patch for the live version
i really liked stw until they said no more content updates and stopped developing the story :(