Although that still never totally protects it. I’ve seen a fair few number of passionate game communities bring online-only games back from the dead by reverse engineering the server architecture. It’s a lot of work, but if you know how the software is supposed to function then you can write the other half of the software that gives the response to make that work.
Yeah, I can see that. I’m thinking of streaming assets and code on demand, similar to how an optical disk works. It’s a terrible waste of resources, and they can be grabbed if they are not cryptographically secured.
Although that still never totally protects it. I’ve seen a fair few number of passionate game communities bring online-only games back from the dead by reverse engineering the server architecture. It’s a lot of work, but if you know how the software is supposed to function then you can write the other half of the software that gives the response to make that work.
Yeah, I can see that. I’m thinking of streaming assets and code on demand, similar to how an optical disk works. It’s a terrible waste of resources, and they can be grabbed if they are not cryptographically secured.
Even that, a dedicated player can capture it. If it has to be rendered on the device then they have access to the assets.
City of heroes is a big example
The original code for that was leaked, most if not all replacement servers run that code, not reverse engineered code.