Certain engines form certain reputations, but those people need to see enough counter examples to realize that the engine is just a contributing factor to what the resulting game is. Unity had “a look” for years, because so many devs used the default lighting, but then you realize that stuff like Cuphead, Hollow Knight, and Subnautica all run on Unity, and that reputation fades.
One of my favorites is Batman: Arkham Knight. It uses Unreal Engine 3 and looks shockingly good despite it. Goes to show how much art direction matters.
If you played it at launch though, it did have a rough time scaling up to PC hardware that was better than consoles. It was pretty infamous for that back then.
Certain engines form certain reputations, but those people need to see enough counter examples to realize that the engine is just a contributing factor to what the resulting game is. Unity had “a look” for years, because so many devs used the default lighting, but then you realize that stuff like Cuphead, Hollow Knight, and Subnautica all run on Unity, and that reputation fades.
One of my favorites is Batman: Arkham Knight. It uses Unreal Engine 3 and looks shockingly good despite it. Goes to show how much art direction matters.
If you played it at launch though, it did have a rough time scaling up to PC hardware that was better than consoles. It was pretty infamous for that back then.
Fortunately, no. I played after a few years.