Going to read it, but some early questions come to mind, like if they considered the average per-game cost, if they considered standard deviation, if they considered the average income of a developer or from a developer’s country, etc.
Though a further question comes to mind, thanks to @Shellofbiomatter@lemmus.org’s meme, how do these expenses translate to profits? And further into the tangent, it could be analysed if it’s a trend, or a bubble reading to burst.
Going to read it, but some early questions come to mind, like if they considered the average per-game cost, if they considered standard deviation, if they considered the average income of a developer or from a developer’s country, etc.
Answering myself: seems pretty complete indeed.
Though a further question comes to mind, thanks to @Shellofbiomatter@lemmus.org’s meme, how do these expenses translate to profits? And further into the tangent, it could be analysed if it’s a trend, or a bubble reading to burst.
It’s broken down by scope of the project, into four main buckets, seemingly not by country.