I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.
Shovel knight, when you have to fight all the bosses again in a row. I didn’t rage quit, I just thought I did not went to spend my time doing that at all.
Enjoyed the game before that.
Doki Doki Literature Club I went in blind. I got through the first chapter and got so pissed off that there was no option to be a better friend to hopefully prevent the first negative event. It made me drop the game. Years later I learned about the game from an analytical video essay and I reposed that was probably the War Games style winning move.
The Finals
Another player spouted off unambiguously Nazi BS. I reported them. I doubled back to check. They hadn’t been removed after weeks. I don’t play a game that doesn’t even do the bare minimum of removing the open, unambiguous Nazis.The Red Lantern/ Heavy Rain These can be grouped. I have a rule which says ‘If I’m not making a choice of what to do in your game, I’m already not playing your game, I’m fighting your game to get the chance to play it, so if you can’t show me something damned quick to make me want to fight for it, it’s time to walk away.’ It pushed me away from Chicken Horse. It kicked me out of Heavy Rain too. The Red Lantern felt like it was mechanically sound but the connective tissue was not there. It’s good design to tell a player, ‘you can sacrifice resource A for a chance at resource B, or don’t. Your call.’ It’s terrible design to say to a player ‘Yes or no?’ with no details, no context clues, or even false context clues and the question actually being in reference to something extremely significant.
Ark
Way back when it was nearer the peak of its popularity, I tried it. I played for a bit. Learned about just how much grind it takes to make even a little crapshack, and how shitty the mechanical design is, and dropped it. Really, there have been many like that, dropped for just not being good/fun. Hell Let Loose was like that. Battle royale games are like that. Civ-likes that aren’t Civ are like that. All the intentional skinner box games are like that.Voices Of The Void, the game will just randomly decide to disable pausing so you can’t save and will lose a bunch of progress if you quit.
start a new game
first we’ll need a crafting table
hit the tree to gather wood
alt+f4
If I had a group of friends willing to play and endless time I would enjoy these games. Unfortunately I have neither.
ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ
Any souls game I play because I always end up lost (sekiro was fine).
Rogue Trader, Act 3, when they strip you of all progress so far. Like, the whole point of the game is basically “loot better weapons, level your character”. And then, they take all your stuff and give your charcter a boon to all stats.
How do you think I enjoy being taken all my progress?
I really wanted to push through that part, but it kept on going all the time.
Alan Wake 2 and the completely annoying light/dark puzzles that must be completed to progress
Odo in Cyberpunk
For me it was just trinkets. I realised that i don’t care what kind of random trinket is in the garbage, but the marker still made me look
Spec ops the line. White phosphorus.
Can I ask why? That’s where I gave up, but I keep having trouble articulating why.
You’re forced to do something stupid and evil for the story to progress. Even if you try to avoid it, the game won’t let you continue unless you commit an obvious war crime.
The monestary in kingdom come.
*monastery
How I Learned to Skate
At one point they make you control two characters at once. There is no way I’m doing that, not in a million years.
I tried playing Lorn’s Lure last weekend, it starts off pretty strong - you’re a robot that’s been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the “Silo” series from Apple) and had to slowly climb down to progress.
I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn’t break out of the map.
It’s just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.
Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D
God of war 1, rafters room. I rage quit that shit so many times.







