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Maybe one day Vulkan will be the only API supported by graphics drivers lol, would probably save Intel a lot of trouble

- Vulkan = main graphical API used on Linux
- OpenGL = old graphical API
- Zink = used to translate OpenGL into Vulkan, so only one API needs to be supported natively
Benefits: ease maintenance burden and gain support of Vulkan layers and utilities with OpenGL apps
Downsides: Performance in theory, but probably minimal difference in the case of the hardware Valve is using
I thought valve was using dvxk to translate opengl to vulkan? At least with proton they are
Its DXVK and its for translating DX (DirectX used on windows) into VK (Vulkan) so not for OpenGL nope.
Old Graphics Layer. OGL.
Man, makes me feel old too.





